Releases: evilfactory/traitormod
v2.5.0
v2.3
Traitor Mod 2.3
v2.1
• improve traitor UI, utilize ingame traitor mission view
• reworked some dialogs for more feedback
• add config option to make sure every assassination target is only picked once per traitor
• add config to ignore pirate bots as targets
• add experimental config to control husk-controlled player after death
• traitors can now sabotage
• traitors that die will loose traitor state and become normal crew
• game ends if no new assassination target for a traitor can be found
• changed feedback to show experience instead of points
• survive objective can be set to be always active
• survive objective is now kill at least one target and survive
• traitor selection will occur in a random configured timeframe
• crew gains points (XP) for completing their mission and reaching the end of the level
• crew gains live for reaching the end of the level
• traitor gains live for completing at least one main objective and being alive at the end of the round
• all players loose a live on death and receive feedback
• fix superballastflora not killable
• fix some mission objective target selection bugs
• disabled !traitoralive
• handle server traitor settings (Yes/Maybe/No)
• add server logs
• fix crew and traitor missions completed handling
• fix summaries
• fix multi traitor information (especially showing their names to each other)
• fix traitor kill handling
• fix choose next assassination target
• fix giving instant xp spoiling traitor
• fix pointstobegiven from skills
• improve points and live gain feedback
• improve objective description
• add give temporary xp after time
• add traitormissionresult on round end
• reenabled !traitoralive for admins
• load character xp from points on every (re-)spawn
• move some roundend handling to missionsEnded hook to check completed crew missions
• fix bandits being targeted with SelectPiratesAsTargets true
• changed default message colours from red to green for colorblind people (from master), configurable
• send less obtrusive feedback on points gained from skills
• config cleanup
• fix outdated timer being fired on restart
• fix nullpointer in PointsToBeGiven handling leading to inf xp
• fix chat command !traitor enabling sabotaging for anyone
• handle no valid targets alive on traitor selection
• SelectUniqueTargets now ignores only killed assassination targets instead of any chosen targets
• increase time delay for restoring XP after death
• prevent giveExperience for non-human chars
• fix string concat in error log
• fix errors when reloading lua
• remove misplaced comment
• add !removepoint command,
• fix player characters without team not loading XP
• ignore dead players on traitor selection
• retry traitor selection if no players found
• fix failed traitors still getting traitor message on death
• add some spectator handling
• optional delay on endgame, message on traitors won
• roundstarted invoke on reloadlua
• add error logs for load experience
• add !info command
• support use steam id for add/remove points command
v1.5
permanent data and wrong assassination penalty
v1.4
new option
v1.3
fix: pirates wont be selected as targets
v1.2
better structure
v1.1
small fix & workshop
v1.0
initial commit