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genHTML: set value in changeHTML, extend variable properties
app.js: save canvasNode.className index.js - remove savedData -> store in variable index.js: changeHTML - remove varValue -> call changeHTML to set Value: - if uiFun changeHTML value and push uiFun - else changeHTML variable (set node value and also label, comment, options etc) index.js: receiveData variable - call changeHTML on variable node and table rows index.js: changeHTML - use node.className - store commandjson properties in variable (instead of savedData) - add if nodetype = th (column vars) (WIP, not used yet) - value table: check if value is array, otherwise log (not occurring) initVar set default value uint16Max instead of -1 - AppModLeds, SysModFiles, SysModPins,E131, Instances
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