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One Fixture containing a list of Leds classes, each running an effect
index.js - changeHTML: options: add th: update all select cells as well - rename generateHTML to createHTML AppEffects - replace leds.distance by leds.fixture->distance - setEffect: remove rowNr if needed AppFixture: extracted from AppLeds: - Projections - leds -> ledsList - projectAndMap - vector pointer loops!!! - use Coord3D pixel - use ledsList and leds functions (1 fixture: multiple leds) - distance incl distance (Coord3D) AppLeds - mappingTable public - set/getPixelColor, fadeToBlackBy, fill_solid, fill_rainbow to .cpp (due to AppLeds cross link with Fixture) - add XYZ(Coord3D) AppModLeds - include AppFixture (which includes leds) - remove value from fxTbl (childs do it theirselves) - add fxLayout (WIP) - call effect loop for each leds class (basis for multiple effects on same fixture) SysModModel - setChFunAndWs: send chFun with rowNr is 0 if no rowNr (WIP) - getValue: if no valid rowNr (null or too big) return value[0] - Coord3D: add operator >= -= and - SysModUI: InitVarAndUpdate: call changeFun with rowNr 0 if value not array
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