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Refactor FixtureGenerator: support presets and panels. Projections refac
AppModFixtureGen - refactor - openPin - use pin parameter instead of pinList - remove write2D (all in 3D space) - remove writef (unused) - refactor GenFix.fixture functions to support new ui (first, ip, pin) - remove plane3D, replaced by Genfix.matrix - remove sideCube3D and cube3D (now matrix preset) - remove pinList var (now fixPin) - add panels var - refactor fixtureGenChFun (support panels and presets) - matrix: use first, rowend and colend to implement orientation (3D) and serpentine - add getPanels function - refactor generateChFun to support panels index.js - coord3D in span instead of div (so no line break) - receivedata details: replace .n of variable by received .n - changeHTML: reorganise: move nodeType="span" to their respective classes (select, Coord3D) AppFixture: projectAndMap - add mapxDtoyD functions (WIP) - add first for one time inits while reading pixels - replace fixtureDimension with projectionDimension - use projSize - refactor switch for leds->size using mapxDtoyD - add midPoint (WIP) - refactor switch for indexV using mapxDtoyD SysModModel - add Coord3D advance SysModUI: - processJson: add "v" check (for WLED style v calls) - add getOptions and clearOptions (used in GenFix) SysModWeb: jsonHandler: run processJson always (also for "v"), add sendResponseObject to update UI in case of changes
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