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Refactor Effects, SharedData for effects
AppEffects - add sharedData (aka SEGENV.allocateData) - call and gHue to Effects.loop - Effect.setup() and loop() empty virtual - don't use call in effect algorithms, use now instead (SuperSync ready) - implement Octopus2D using sharedData - refactor BouncingBalls1D using sharedData - refactor RingEffect using sharedData - refactor GEQEffect using sharedData - refactor BouncingBalls1D using sharedData AppModLedFixGen: Matrix serpentine qad
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