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Refactor Effects, SharedData for effects
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AppEffects
- add sharedData (aka SEGENV.allocateData)
- call and gHue to Effects.loop
- Effect.setup() and loop() empty virtual
- don't use call in effect algorithms, use now instead (SuperSync ready)
- implement Octopus2D using sharedData
- refactor BouncingBalls1D using sharedData
- refactor RingEffect using sharedData
- refactor GEQEffect using sharedData
- refactor BouncingBalls1D using sharedData

AppModLedFixGen: Matrix serpentine qad
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ewowi committed Oct 17, 2023
1 parent fe816bd commit 3425526
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