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Add trigo struct, support pan, tilt, roll, add 6Rings and SpaceStation
app.js: correct rotation using PI index.js: bugfix LedFixture.cpp: tune Distance (from centre) for 2D , use trigo LedLeds.h: add Trigo struct LedModFixture - rename mHead var to viewRot - add viewRotatation variable - support pan (WIP) LedModFixtureGen - refactor write3D - ring and ring241: use middle instead of first and calculate pixel and support rotation - cone and globe and human: use ring (tilt 90) - wall: use middle coordinates for rings - add 6Rings and SpaceStation SysModModel: Coord3D - use int instead of unsigned16 (WIP) - operator-: allow negative
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