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Fix entry timestamps
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exodrifter committed Nov 10, 2024
1 parent e0e2107 commit b9c839c
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Showing 6 changed files with 4 additions and 4 deletions.
2 changes: 1 addition & 1 deletion content/entries/20241028180109.md
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Expand Up @@ -6,7 +6,7 @@ _no signal_ stream 133:
- Copied TODOs from [20241027200127](20241027200127.md)
- Want to add a new printer interaction, but I realized that I could simplify all of the mounting logic and I decided to do that first.
- Started working on Nevaeh's quest
- Grabbing the cursor meant that you couldn't see where the mouse was and it would teleport back to the middle. This made interacting with the game weird, because you normally want to click on something after orbiting/looking/panning. So, I decided to wrap the cursor instead [20241029240745](20241029240745.md)
- Grabbing the cursor meant that you couldn't see where the mouse was and it would teleport back to the middle. This made interacting with the game weird, because you normally want to click on something after orbiting/looking/panning. So, I decided to wrap the cursor instead [20241029000745](20241029000745.md)

TODO:
- [x] Keep anchor hidden after WASD movement until anchor is set again
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2 changes: 1 addition & 1 deletion content/entries/20241109234512.md
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Expand Up @@ -5,7 +5,7 @@ created: 2024-11-09T23:45:12Z
Working on _no signal_ offline:
- Made a build for playtesters and sent it out
- Copied TODOs from [20241108183300](20241108183300.md)
- Figured out how to skip to the end of an animation [20241110241500](20241110241500.md)
- Figured out how to skip to the end of an animation [20241110001500](20241110001500.md)

Waiting on Tanuki:
- [ ] Incomplete FTL Probe with separate hull and FTL drive models
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2 changes: 1 addition & 1 deletion content/notes/godot-animation-player-skip-to-end.md
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Expand Up @@ -15,4 +15,4 @@ As of Godot 4.3.stable, to skip to the end of an `Animation` in `AnimationPlayer
play(animation_name, -1, 0, true)
```

[^1]: [20241110241500](../entries/20241110241500.md)
[^1]: [20241110001500](../entries/20241110001500.md)
2 changes: 1 addition & 1 deletion content/notes/godot-input-wrap-cursor.md
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Expand Up @@ -47,5 +47,5 @@ func handle_input_mouse_motion(event: InputEventMouseMotion) -> void:
just_warped = true
```

[^1]: [20241029240745](../entries/20241029240745.md)
[^1]: [20241029000745](../entries/20241029000745.md)
[^2]: [20241031203718](../entries/20241031203718.md)

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