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Fri Nov 22 02:42:27 PM EST 2024
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exvacuum committed Nov 22, 2024
1 parent 05f6f76 commit 1242f83
Showing 1 changed file with 13 additions and 15 deletions.
28 changes: 13 additions & 15 deletions assets/shaders/outline_post_process.wgsl
Original file line number Diff line number Diff line change
Expand Up @@ -12,27 +12,26 @@ struct OutlinePostProcessSettings {
@group(0) @binding(1) var screen_sampler: sampler;
@group(0) @binding(2) var normal_texture: texture_2d<f32>;
@group(0) @binding(3) var normal_sampler: sampler;
// @group(0) @binding(4) var deferred_texture: texture_2d<u32>;
@group(0) @binding(4) var deferred_texture: texture_2d<u32>;
@group(0) @binding(5) var<uniform> settings: OutlinePostProcessSettings;

@fragment
fn fragment(
in: FullscreenVertexOutput
) -> @location(0) vec4<f32> {
let screen_color = textureSample(screen_texture, screen_sampler, in.uv);
// let deferred_dimensions = textureDimensions(deferred_texture);
// let deferred_texel = textureLoad(deferred_texture, vec2u(vec2f(deferred_dimensions) * in.uv), 0);
// let deferred_color = vec4f(vec3f(unpack4x8unorm(deferred_texel.r).rgb), 1.0);
// let emissive = vec4f(rgb9e5::rgb9e5_to_vec3_(deferred_texel.g), 1.0);
// let light = screen_color / ((deferred_color) + vec4f(0.001, 0.001, 0.001, 1.0));
let deferred_dimensions = textureDimensions(deferred_texture);
let deferred_texel = textureLoad(deferred_texture, vec2u(vec2f(deferred_dimensions) * in.uv), 0);
let deferred_color = vec4f(vec3f(unpack4x8unorm(deferred_texel.r).rgb), 1.0);
let emissive = vec4f(rgb9e5::rgb9e5_to_vec3_(deferred_texel.g), 1.0);
let light = screen_color / ((deferred_color) + vec4f(0.001, 0.001, 0.001, 1.0));

let luma = (0.2126 * screen_color.r + 0.7152 * screen_color.g + 0.0722 * screen_color.b);
// let light_luma = (0.2126 * light.r + 0.7152 * light.g + 0.0722 * light.b);
// let emissive_luma = (0.2126 * emissive.r + 0.7152 * emissive.g + 0.0722 * emissive.b);
let final_luma = luma ;
// + light_luma + emissive_luma;
let light_luma = (0.2126 * light.r + 0.7152 * light.g + 0.0722 * light.b);
let emissive_luma = (0.2126 * emissive.r + 0.7152 * emissive.g + 0.0722 * emissive.b);
let final_luma = luma + light_luma + emissive_luma;

// if final_luma > settings.light_threshold {
if final_luma > settings.light_threshold {
let outline_width = settings.weight / vec2f(textureDimensions(screen_texture));

let uv_top = vec2f(in.uv.x, in.uv.y - outline_width.y);
Expand All @@ -57,8 +56,7 @@ fn fragment(
if settings.adaptive != 0 && luma < 0.5 {
outline = outline * -1;
}
return screen_color - outline;
// + emissive;
// }
// return screen_color + emissive;
return screen_color - outline + emissive;
}
return screen_color + emissive;
}

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