Nulu2D is a physics engine for game development being written in nothing less than Rust!
At its' core it's meant to be a learning experience for both Rust and physics simulations, but we also hope we can end up with something cool.
- Box2D's documentation
- Chris Hecker's rigid body dynamics' articles on Game Developer Magazine
- Olivier Renault's 2D polygon-based collision detection and response (original url)
- Ron Levin's mails on convex polyhedra sweep tests