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117 changes: 117 additions & 0 deletions src/content/demo/stacking/code.js
Original file line number Diff line number Diff line change
@@ -0,0 +1,117 @@
const debounce = (fn, timeout) => {
let timeoutId = null;
return (...args) => {
if (timeoutId) {
clearTimeout(timeoutId);
}
timeoutId = setTimeout(() => {
fn(...args);
}, timeout);
return timeoutId;
};
};

const canvas = new fabric.Canvas(canvasEl);

const emojiNumbers = ["1️⃣", "2️⃣", "3️⃣", "4️⃣", "5️⃣"];

let intersecting = false;

let index = 2;
const indexSelectEl = document.getElementById("index");
indexSelectEl.addEventListener("change", (e) => {
index = parseInt(e.target.value, 10) - 1;
});

const objects = await Promise.all(
emojiNumbers.map(async (emoji, i) => {
const emojiDecoration = `<svg viewBox="0 0 128 128" preserveAspectRatio="xMinYMin meet" xmlns="http://www.w3.org/2000/svg"><text x="63.5" y="110" alignment-baseline="text-top" dominant-baseline="text-top" text-anchor="middle" font-size="123px">${emoji}</text></svg>`;
const { objects, options } = await fabric.loadSVGFromString(
emojiDecoration
);

const shape = fabric.util.groupSVGElements(objects, options);
shape.set({
left: 50 + i * 75,
top: 50 + i * 50,
width: 128,
height: 128,
shadow: new fabric.Shadow({
color: "rgba(0,0,0,0.5)",
offsetY: 5,
blur: 10,
}),
});

canvas.add(shape);

return shape;
})
);

const bringObjectForward_Btn = document.getElementById("bringObjectForward");
bringObjectForward_Btn.onclick = function () {
canvas.bringObjectForward(objects[index], intersecting);
};
const sendObjectBackwards_Btn = document.getElementById("sendObjectBackwards");
sendObjectBackwards_Btn.onclick = function () {
canvas.sendObjectBackwards(objects[index], intersecting);
};
const intersecting_Checkbox = document.getElementById("intersecting");
intersecting_Checkbox.addEventListener("change", (e) => {
intersecting = e.target.checked;
});

const bringObjectToFront_Btn = document.getElementById("bringObjectToFront");
bringObjectToFront_Btn.onclick = function () {
canvas.bringObjectToFront(objects[index]);
};

// todo: negative numbers actually "work", as they are passed to `splice`, but that
// behavior seems confusing and unwanted -- or at least should be documented?
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Array/splice#start
const moveObjectTo_Btn = document.getElementById("moveObjectTo");
moveObjectTo_Btn.onclick = function () {
const currentIndex = canvas._objects.findIndex((o) => o === objects[index]);
const userInput = prompt("moveObjectTo", currentIndex);
const stackIndex = parseInt(userInput, 10);
const invalid = !(stackIndex > -1);
if (userInput !== stackIndex.toString()) {
console.log(
`Changed "${userInput}" to "${stackIndex}"` +
(invalid ? ", invalid input" : "")
);
} else if (invalid) {
console.log("ignoring", userInput);
}
if (invalid) return;
canvas.moveObjectTo(objects[index], stackIndex);
};

const sendObjectToBack_Btn = document.getElementById("sendObjectToBack");
sendObjectToBack_Btn.onclick = function () {
canvas.sendObjectToBack(objects[index]);
};

const preserveObjectStacking_Checkbox = document.getElementById(
"preserveObjectStacking"
);
preserveObjectStacking_Checkbox.addEventListener("change", (e) => {
canvas.preserveObjectStacking = e.target.checked;
});

const stackInfo_P = document.getElementById("stackInfo");
const debouncedAfterRender = debounce((e) => {
stackInfo_P.textContent = canvas._objects.map((obj) => obj.text).join(", ");

const activeObjects = canvas
.getActiveObjects()
.map((obj) => emojiNumbers.indexOf(obj.text));
console.log("activeObjects", activeObjects);
if (activeObjects.length !== 1) return;
const activeObject = activeObjects[0];
if (index === activeObject) return;
index = activeObject;
indexSelectEl.value = `${index + 1}`;
}, 100);
canvas.on("after:render", debouncedAfterRender);
64 changes: 64 additions & 0 deletions src/content/demo/stacking/index.mdx
Original file line number Diff line number Diff line change
@@ -0,0 +1,64 @@
---
date: "2012-07-25"
title: "Stacking"
description: "Stacking in FabricJS"
thumbnail: "stacking.png"
tags: ["stack", "stacking", "z-index"]
---

import { CodeEditor } from "../../../components/CodeEditor";
import code from "./code?raw";

This demo showcases several methods for changing the object stack order, meaning the order in which they are drawn on the canvas.

Ultimately, the `canvas._objects` array determines the stack order. The following functions all re-arrange that array.

[`bringObjectForward`](/api/classes/canvas/#bringobjectforward) & [`sendObjectBackwards`](/api/classes/canvas/#sendobjectbackwards) both accept an optional `boolean` 2nd argument, `intersecting`, which limits changes to intersecting (overlapping) objects.

By default, when an object is selected, it is temporary drawn above all non-selected objects. Setting [`preserveObjectStacking`](/api/classes/canvas/#preserveobjectstacking) to `true` prevents that.

<label for="index">
<span>Target: </span>
<select id="index">
<option>1</option>
<option>2</option>
<option selected>3</option>
<option>4</option>
<option>5</option>
</select>
</label>

<br />

<button id="bringObjectForward">bringObjectForward</button>
<button id="sendObjectBackwards">sendObjectBackwards</button>

<label for="intersecting">
<input type="checkbox" id="intersecting" name="intersecting" />
<span> intersecting</span>
</label>

<br />

<button id="bringObjectToFront">bringObjectToFront</button>
<button id="moveObjectTo">moveObjectTo</button>
<button id="sendObjectToBack">sendObjectToBack</button>

<br />

<label for="preserveObjectStacking">
<input
type="checkbox"
id="preserveObjectStacking"
name="preserveObjectStacking"
/>
<span> preserveObjectStacking</span>
</label>

<h3>
Stack order: <span id="stackInfo"></span>
</h3>

<CodeEditor code={code} canvasId="c" client:idle>
<canvas width="600" height="500" id="c"></canvas>
</CodeEditor>
Binary file added src/content/demo/stacking/stacking.png
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