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igl | remove IGL_VERTEX_BUFFER_MAX
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Reviewed By: EricGriffith, corporateshark

Differential Revision: D66667887

fbshipit-source-id: f8de0253acc57ec2aa9b85569c8394b49945dd41
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Dev Mannemela authored and facebook-github-bot committed Dec 10, 2024
1 parent a5c1e46 commit c1f4fd5
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1 change: 0 additions & 1 deletion src/igl/Common.h
Original file line number Diff line number Diff line change
Expand Up @@ -30,7 +30,6 @@ using Deleter = void (*)(void* IGL_NULLABLE);
/// Device Capabilities or Metal Features
constexpr uint32_t IGL_TEXTURE_SAMPLERS_MAX = 16;
constexpr uint32_t IGL_VERTEX_ATTRIBUTES_MAX = 24;
constexpr uint32_t IGL_VERTEX_BUFFER_MAX = 128;

// maximum number of buffers that can be bound to a shader stage
// See maximum number of entries in the buffer argument table, per graphics or kernel function
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