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23 changes: 23 additions & 0 deletions docs/source/api/lab/omni.isaac.lab.assets.rst
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RigidObject
RigidObjectData
RigidObjectCfg
RigidObjectCollection
RigidObjectCollectionData
RigidObjectCollectionCfg
Articulation
ArticulationData
ArticulationCfg
Expand Down Expand Up @@ -51,6 +54,26 @@ Rigid Object
:show-inheritance:
:exclude-members: __init__, class_type

Rigid Object Collection
-----------------------

.. autoclass:: RigidObjectCollection
:members:
:inherited-members:
:show-inheritance:

.. autoclass:: RigidObjectCollectionData
:members:
:inherited-members:
:show-inheritance:
:exclude-members: __init__

.. autoclass:: RigidObjectCollectionCfg
:members:
:inherited-members:
:show-inheritance:
:exclude-members: __init__, class_type

Articulation
------------

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56 changes: 42 additions & 14 deletions docs/source/how-to/multi_asset_spawning.rst
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Spawning Multiple Assets
========================

.. currentmodule:: omni.isaac.lab

Typical, spawning configurations (introduced in the :ref:`tutorial-spawn-prims` tutorial) copy the same
Typical spawning configurations (introduced in the :ref:`tutorial-spawn-prims` tutorial) copy the same
asset (or USD primitive) across the different resolved prim paths from the expressions.
For instance, if the user specifies to spawn the asset at "/World/Table\_.*/Object", the same
asset is created at the paths "/World/Table_0/Object", "/World/Table_1/Object" and so on.

However, at times, it might be desirable to spawn different assets under the prim paths to
ensure a diversity in the simulation. This guide describes how to create different assets under
each prim path using the spawning functionality.
However, we also support multi-asset spawning with two mechanisms:

1. Rigid object collections. This allows the user to spawn multiple rigid objects in each environment and access/modify
them with a unified API, improving performance.

2. Spawning different assets under the same prim path. This allows the user to create diverse simulations, where each
environment has a different asset.

This guide describes how to use these two mechanisms.

The sample script ``multi_asset.py`` is used as a reference, located in the
``IsaacLab/source/standalone/demos`` directory.
Expand All @@ -20,28 +27,49 @@ The sample script ``multi_asset.py`` is used as a reference, located in the

.. literalinclude:: ../../../source/standalone/demos/multi_asset.py
:language: python
:emphasize-lines: 101-123, 130-149
:emphasize-lines: 109-131, 135-179, 184-203
:linenos:

This script creates multiple environments, where each environment has a rigid object that is either a cone,
a cube, or a sphere, and an articulation that is either the ANYmal-C or ANYmal-D robot.
This script creates multiple environments, where each environment has:

* a rigid object collection containing a cone, a cube, and a sphere
* a rigid object that is either a cone, a cube, or a sphere, chosen at random
* an articulation that is either the ANYmal-C or ANYmal-D robot, chosen at random

.. image:: ../_static/demos/multi_asset.jpg
:width: 100%
:alt: result of multi_asset.py

Using Multi-Asset Spawning Functions
------------------------------------

It is possible to spawn different assets and USDs in each environment using the spawners
Rigid Object Collections
------------------------

Multiple rigid objects can be spawned in each environment and accessed/modified with a unified ``(env_ids, obj_ids)`` API.
While the user could also create multiple rigid objects by spawning them individually, the API is more user-friendly and
more efficient since it uses a single physics view under the hood to handle all the objects.

.. literalinclude:: ../../../source/standalone/demos/multi_asset.py
:language: python
:lines: 135-179
:dedent:

The configuration :class:`~assets.RigidObjectCollectionCfg` is used to create the collection. It's attribute :attr:`~assets.RigidObjectCollectionCfg.rigid_objects`
is a dictionary containing :class:`~assets.RigidObjectCfg` objects. The keys serve as unique identifiers for each
rigid object in the collection.


Spawning different assets under the same prim path
--------------------------------------------------

It is possible to spawn different assets and USDs under the same prim path in each environment using the spawners
:class:`~sim.spawners.wrappers.MultiAssetSpawnerCfg` and :class:`~sim.spawners.wrappers.MultiUsdFileCfg`:

* We set the spawn configuration in :class:`~assets.RigidObjectCfg` to be
:class:`~sim.spawners.wrappers.MultiAssetSpawnerCfg`:

.. literalinclude:: ../../../source/standalone/demos/multi_asset.py
:language: python
:lines: 99-125
:lines: 107-133
:dedent:

This function allows you to define a list of different assets that can be spawned as rigid objects.
Expand All @@ -53,14 +81,14 @@ It is possible to spawn different assets and USDs in each environment using the

.. literalinclude:: ../../../source/standalone/demos/multi_asset.py
:language: python
:lines: 128-161
:lines: 182-215
:dedent:

Similar to before, this configuration allows the selection of different USD files representing articulated assets.


Things to Note
--------------
~~~~~~~~~~~~~~

Similar asset structuring
~~~~~~~~~~~~~~~~~~~~~~~~~
Expand All @@ -85,7 +113,7 @@ anymore. Hence the flag :attr:`scene.InteractiveScene.replicate_physics` must be

.. literalinclude:: ../../../source/standalone/demos/multi_asset.py
:language: python
:lines: 221-224
:lines: 280-283
:dedent:

The Code Execution
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2 changes: 1 addition & 1 deletion source/extensions/omni.isaac.lab/config/extension.toml
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[package]

# Note: Semantic Versioning is used: https://semver.org/
version = "0.27.13"
version = "0.27.14"

# Description
title = "Isaac Lab framework for Robot Learning"
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12 changes: 11 additions & 1 deletion source/extensions/omni.isaac.lab/docs/CHANGELOG.rst
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Changelog
---------

0.27.14 (2024-10-23)
~~~~~~~~~~~~~~~~~~~~

Added
^^^^^

* Added the class :class:`~omni.isaac.lab.assets.RigidObjectCollection` which allows to spawn
multiple objects in each environment and access/modify the quantities with a unified (env_ids, object_ids) API.


0.27.13 (2024-10-30)
~~~~~~~~~~~~~~~~~~~~

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0.27.12 (2024-01-04)
~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~

Removed
^^^^^^^
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from .asset_base_cfg import AssetBaseCfg
from .deformable_object import DeformableObject, DeformableObjectCfg, DeformableObjectData
from .rigid_object import RigidObject, RigidObjectCfg, RigidObjectData
from .rigid_object_collection import RigidObjectCollection, RigidObjectCollectionCfg, RigidObjectCollectionData
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# Copyright (c) 2022-2024, The Isaac Lab Project Developers.
# All rights reserved.
#
# SPDX-License-Identifier: BSD-3-Clause

"""Sub-module for rigid object collection."""

from .rigid_object_collection import RigidObjectCollection
from .rigid_object_collection_cfg import RigidObjectCollectionCfg
from .rigid_object_collection_data import RigidObjectCollectionData
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