Skip to content

festivaldev/UberStrike-Reverse-Engineered

Repository files navigation

UberStrike Reverse Engineered

The source code of UberStrike, restored as faithfully as possible and ready to compile.

Compiling

The source code should be ready to compile. You only need a copy of both UnityEngine.dll and Photon3Unity3D.dll from UberStrike in the AssemblyReferences folder. The idea was to split the namespaces to as many separate libraries as possible for modularity.

Used libraries