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*January 11, 2022* Welcome to StateMachine 1.0! This version is a huge refactoring adding a lot of new and exiting features. We hope that you enjoy. These release notes cover the [](#whats-new-in-10), as well as some [backwards incompatible changes](#backwards-incompatible-changes-in-10) you'll want to be aware of when upgrading from StateMachine 0.9.0 or earlier. We've [begun the deprecation process for some features](#deprecated-features-in-10). StateMachine 1.0 supports Python 2.7, 3.5, 3.6, 3.7, 3.8, 3.9, 3.10, and 3.11. This is the last release to support Python 2.7, 3.5 and 3.6. Transitions now support `cond` and `unless` parameters, to restrict the execution. ```python class ApprovalMachine(StateMachine): "A workflow machine" requested = State("Requested", initial=True) accepted = State("Accepted") rejected = State("Rejected") completed = State("Completed") validate = requested.to(accepted, cond="is_ok") | requested.to(rejected) ``` You can generate diagrams from your statemachine. Example: ![OrderControl](../images/order_control_machine_initial.png) Every single callback, being `actions` or `guards`, is now handled equally by the library. Also, we've improved the internals in a way that you can implement your callbacks with any number of arbritrary positional or keyword arguments (`*args, **kwargs`), and the dispatch will match the available arguments with your method signature. This means that if on your `on_enter_<state>()` or `on_execute_<event>()` method, you also need to know the `source` (`state`), or the `event` (`event`), or access a keyword argument passed with the trigger, you're covered. Just add this parameter to the method and It will be passed by the dispatch mechanics. Example of what's available: ```py def action_or_guard_method_name(self, *args, event_data, event, source, state, model, **kwargs): pass ``` Observers are a way do generically add behaviour to a StateMachine without changing it's internal implementation. The `StateMachine` itself is registered as an observer, so by using `StateMachine.add_observer()` an external object can have the same level of functionalities provided to the built-in class. - Fixed mypy complaining about incorrect type for ``StateMachine`` class. - The initial `state` is now entered when the machine starts. The `actions`, if defined, `on_enter_state` and `on_enter_<state>` are now called. Prior to this release, as we didn't have `validators-and-guards`, there wasn't an elegant way to declare multiples target states starting from the same pair (event, state). But the library allowed a near-hackish way, by declaring a target state as the result of the `on_<event>` callback. So, the previous code (not valid anymore): ```py class ApprovalMachine(StateMachine): "A workflow machine" requested = State('Requested', initial=True) accepted = State('Accepted') rejected = State('Rejected') validate = requested.to(accepted, rejected) def on_validate(self, current_time): if self.model.is_ok(): self.model.accepted_at = current_time return self.accepted else: return self.rejected ``` Should be rewriten to use `guards`, like this: ``` py class ApprovalMachine(StateMachine): "A workflow machine" requested = State("Requested", initial=True) accepted = State("Accepted") rejected = State("Rejected") validate = requested.to(accepted, conditions="is_ok") | requested.to(rejected) def on_validate(self, current_time): self.model.accepted_at = current_time ``` This issue was reported at [#265](#265). Now StateMachine will execute the actions associated with the `on_enter_state` and `on_enter_<state>` when initialized, if they exists. Statemachine integrity checks are now performed at class declaration (import time) instead of on instance creation. This allows early feedback of invalid definitions. This was the previous behaviour, you only got an error when trying to instantiate a StateMachine: ```py class CampaignMachine(StateMachine): "A workflow machine" draft = State('Draft', initial=True) producing = State('Being produced') closed = State('Closed', initial=True) # Should raise an Exception when instantiated add_job = draft.to(draft) | producing.to(producing) produce = draft.to(producing) deliver = producing.to(closed) with pytest.raises(exceptions.InvalidDefinition): CampaignMachine() ``` Not this is performed as the class definition is performed: ```py with pytest.raises(exceptions.InvalidDefinition): class CampaignMachine(StateMachine): "A workflow machine" draft = State("Draft", initial=True) producing = State("Being produced") closed = State( "Closed", initial=True ) # Should raise an Exception right after the class is defined add_job = draft.to(draft) | producing.to(producing) produce = draft.to(producing) deliver = producing.to(closed) ``` - Due to the check validations and setup performed at the machine initialization, it's now harder to perform monkey-patching to add callbacks at runtime (not a bad thing after all). - `TransitionNotAllowed` changed internal attr from `transition` to `event`. - `CombinedTransition` does not exist anymore. `State` now holds a flat `Transition` list called `TransitionList` that implements de `OR` operator. This turns a valid StateMachine traversal much easier: `[transition for state in machine.states for transition in state.transitions]`. - `StateMachine.get_transition` is removed. See `event`. - The previous excetions `MultipleStatesFound` and `MultipleTransitionCallbacksFound` are removed. Since now you can have more than one callback defined to the same transition. - `on_enter_state` and `on_exit_state` now accepts any combination of parameters following the `dynamic-dispatch` rules. Previously it only accepted the `state` param. - `Transition.__init__` param `on_execute` renamed to simply `on`, and now follows the `dynamic-dispatch`. - `Transition.destinations` removed in favor of `Transition.target` (following SCXML convention). Now each transition only points to a unique target. Each `source->target` pair is holded by a single `Transition`. - `StateMachine.run` is deprecated in favor of `StateMachine.send`. - `StateMachine.allowed_transitions` is deprecated in favor of `StateMachine.allowed_events`. - `Statemachine.is_<state>` is deprecated in favor of `StateMachine.<state>.is_active`. - `State.identification` is deprecated in favor of `State.id`.
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