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split stages of CI pipeline #15

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split stages of CI pipeline #15

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filfreire
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@filfreire filfreire commented Aug 1, 2023

  • specify target platforms (when cooking before other platforms were seemingly being loaded by default, for now defining only windows)
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'

Splitting the Package to remove the duplicate build step increases final build by 80 MB on Engine folder and the CoopGameFleep by 40MB. Seems it is including the uasset/umap/uproject files and also config files.

Running

BuildCookRun -project="D:/unreal/coop-game-fleep/CoopGameFleep.uproject" -nop4 -utf8output -package -iostore -compressed -archive -pak -build -cook -stage -archivedirectory="D:/unreal/coop-game-fleep/PackageResults" -installed -skipbuildeditor

Seemed to do the trick, but still has the "duplicate" -build that already runs on the stage before that.

@filfreire filfreire self-assigned this Aug 1, 2023
@filfreire filfreire marked this pull request as draft August 2, 2023 00:09
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