A work in progress game engine/framework.
- Compiler: g++
- Version: g++.exe (Rev3, Built by MSYS2 project) 12.1.0
- OS: Windows 11
- Version 2.6.1
- Version: 1.x (2024-08-20)
- Version: 2.4
- Version: 4.1.0
- This excludes Managers
File | Brief Description |
---|---|
Vector2.hpp |
Vector2 class with some helper functions and conversion functions to and from tgui, sfml, and box2d vectors |
Rotation.hpp |
Rotation class with some helper functions and conversion functions to and from box2d Rotations |
Color.hpp |
Color class with some helper functions and conversion functions to and from sfml and tgui colors |
Transform.hpp |
2D Transform class with some helper functions and conversion functions to and from box2d transforms |
EngineSettings.hpp |
Variable definitions for the engine |
Object.hpp |
The base object class storing information every object has (Transform, id, enabled, and children) |
UpdateInterface.hpp |
An interface that can be derived from to implement update functions |
WindowHandler.hpp |
A simple wrapper for a SFML window with a few helper functions |
Input.hpp |
Easy to use implementation for simple input handling. Has basic functionality with just sf::Keyboard::Key and sf::Mouse::Button. Also implements Input::Action(s) which are compared by name. Input::Action::Event are how actions change state, each Action can have multiple events which can also have multiple keys/buttons |
DrawableObject.hpp |
An interface for drawable objects which can be derived from to implement drawing |
Renderer.hpp |
A object implementation of the DrawableObject interface for SFML shapes |
Camera.hpp |
A camera object for drawing to the screen. Cameras can be layered (this does not affect what is drawn to the camera) |
Canvas.hpp |
A object class used for creating UI in screen |
Collider.hpp |
A collider object class that can be derived from or added as a child to an object (although not set up properly yet). It also stores the Contact/Collision Data and PreSolve Contact/Collision Data classes |
Fixture.hpp |
A simple wrapper around the box2d b2Fixture class that links in with the Collider class |
WorldHandler.hpp |
A simple wrapper than handles the box2d world |
Joint.hpp |
Currently not implemented (until required nothing will be done) |
NetworkObject.hpp |
A very simple implementation of objects which will be used in a multiplayer game (Not finished) |
NetworkTypes.hpp |
Used for initializing network types so that they can be created over the network (Not finished) |
SettingBase.hpp |
The base class for a setting |
Settings.hpp |
A Settings "Manager" which handles the creation and management of settings |
SettingsUI.hpp |
Derived from Settings.hpp and is an object which creates UI for the settings that are added to it |
Setting Classes | setting types that are derived from SettingBase and implemented in SettingsUI |