ssloy's tinyraycaster - Rust edition
Poor attempt to rewrite this tiny raycaster in rust.
I wanted a little pet project to learn Rust on my spare time, and I always loved old Doom-like (as we used to say in the time). One day on hackernews, I found an article about ssloy's tiny raycaster, a small project to demostrate how a raycasting engine, like the one in Wolfenstein 3D and Spear of Destiny, works. It is a C++/SDL project under 500 lines of code, with a wiki to explain how it works.
I though it was a good idea to translate it in rust to:
- Enhance my rust-fu
- Try to understand how a raycasting engine works
So thanks ssloy for the idea, the project and the inspiration!
Under Linux, You only need:
- sdl2 (
apt-get install libsdl2-dev
with debian based distribution) - a rust toolchain (check https://rustup.rs/)
For Windows or Mac OS, I can't test
git clone [email protected]:fistons/rust-tinyraycaster.git
cd rust-tinyraycaster
cargo run --release
Without --release
, the game will release in debug mode and will be slow as
hell.