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refactor: add clarification for the use of decals #948

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May 20, 2024
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4 changes: 2 additions & 2 deletions docs/dev-corner/texture-changes.md
Original file line number Diff line number Diff line change
Expand Up @@ -50,13 +50,13 @@ For convenience, here is a copy of the

## Bandit / Racoon Mask
The bandit/racoon mask is disabled by default.
To enable the mask, in any color of your choice, use the `DECALS_BANDIT_WINDOW_ALBD.PNG.DDS` texture and fill the
To enable the mask, in any color of your choice, use the `DECALS_BANDIT_WINDOW_ALBD.PNG.DDS` texture (you need all three files incl. the Flags and json) and fill the
associated square referenced in the [UV map legend](assets/textures/uv-map-legend.png).

Note that the UV legend is 1024x1024, for readability, while the real texture only is 64x64.

## Elevator Trim Scale
The fill and outline color of the elevator trim scale, is configured in the `DECALS_BANDIT_WINDOW_ALBD.PNG.DDS` texture.
The fill and outline color of the elevator trim scale, is configured in the `DECALS_BANDIT_WINDOW_ALBD.PNG.DDS` texture (you need all three files incl. the Flags and json).
See the [UV map legend](assets/textures/uv-map-legend.png) for reference.

Note that the UV legend is 1024x1024, for readability, while the real texture only is 64x64.
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