This is a personal project I'm working on to experiment with modding and learn the ropes. My goal is to preserve the core gameplay and visuals while introducing subtle tweaks to enhance immersion and replayability.
While this is a small project, I'm aiming to unify certain aspects of gameplay across the trilogy to create a more consistent experience. This includes features like closed-cycle suits lacking night vision (inspired by COP) for a more unified feel. Additionally, I'm borrowing replayability enhancements like realistic medkit and food usage from PartyBoat's Vanilla Twist mod to add a touch of freshness to the familiar gameplay.
Through this project, I've gained a newfound appreciation for certain vanilla features, like SOC/COP's sound/visibility HUD indicators and the radioactive zone PPE effect. It's important to note that many of the changes are easily reversible if you prefer the original experience. However, reverting them requires some modding knowledge, so please proceed with caution.
General Notes:
- Core gameplay mechanics like ballistics, damage systems, and AI remain faithful to the vanilla experience. Player attributes have been adjusted to align more closely with the values found in CS and COP. Item consumable properties are modified by the Medicine Mod.
- Due to time constraints and limited modding experience. An optional "Alternative Ballistics Core" addon is planned to potentially port these features directly from SRP in the future.
- Original graphics and visuals are preserved. While graphical/texture mods aren't currently included, Stalker Weather Overhaul (SWO) is being considered to potentially enhance visuals and performance through shaders.
- Limited compatibility: supports 16:9 aspect ratio monitors, resolutions up to 1920x1080, and English language (subtitles included).
Credits and Thanks:
- My sincere gratitude to the following modders for creating these fantastic mods and tools:
- bac9-flcl: "Map Fix 0.5" https://gamebanana.com/mods/238241
- Chocohex: "Short guide to fix the TOZ-34 low poly hand mesh"
- ColR_iT/Fix for downed NPCs by naxac and Anim_rouge/Translated by MisterBadGuy/Modified by PartyBoat/Modified again and adapted to multilanguage by forbiddenspiral: "Medicine Mod" (one of my favorited Lua scripts)
- Decane1: "SRP v1.1.4" https://www.moddb.com/mods/srp/downloads/srp-v114
- forbiddenspiral: "Mini-update InGameCC mod v0.4 for ZRP 1.07 R5RC" https://www.moddb.com/games/stalker/addons/mini-update-ingamecc-for-zrp
- GSC: "SDK 0.4 (Shadows of Chernobyl) from Anomaly Modding Book" https://sharedby.blomp.com/gI0i4B
- Helios: "Atlas (Spawn Menu) Mod 1.1" https://www.moddb.com/mods/atlas-spawn-menu/downloads/atlas-spawn-menu-mod-1-1
- imperialreign: "Additional Nightvisions + Anomaly Effects 1.5" https://www.moddb.com/games/stalker/addons/additional-nightvisions-anomaly-effects-1-5
- Kardiofatim: "Vanilla sounds reworked - weapon audio mod" https://www.moddb.com/games/stalker/addons/vanilla-sounds-reworked-weapon-audio-mod
- kostiuk: "S.T.A.L.K.E.R Gasmask replacement" https://www.moddb.com/games/stalker/addons/stalker-gasmask-replacement
- mortany/VaIeroK: "OGF Tool" https://github.com/VaIeroK/OGF-tool
- MrSeyker: "PRP v1.2" https://www.moddb.com/mods/pripyat-reclamation-patch
- NatVac: "silence.ogg for contact_1.ogg and contact_8.ogg and other things" SAVandT_1.1.
- NatVac: "SoC_SoundFixes_1.0" SoC_SoundFixes_1.0.7z.
- NatVac: "ZRP v1.07 R5 RC" https://www.metacognix.com/files/stlkrsoc/index.html
- NonStopEnjoyer: "Mini crosshair Mod" https://www.moddb.com/games/stalker/addons/mini-crosshair-mod
- PartyBoat: "STALKER - Vanilla Twist (v1.0 w/ ZRP Modifier)" https://www.moddb.com/mods/stalker-vanilla-twist/downloads/stalker-vanilla-twist-v10-w-zrp-modifier
- PavelBlend and contributors: "blender-xray" https://github.com/PavelBlend/blender-xray
- pseudononymous: "Fixed Widescreen Scopes (16:9)" https://www.gamefront.com/games/stalker/file/fixed-widescreen-scopes-16-9
- Shen: "Helcopters at CNPP to no longer use rockets on the player" heli.ltx.
- StreloksAmnesia: "Vanilla Weapons Adjusted - Final" https://www.moddb.com/mods/vanilla-weapons-adjusted/downloads/vanilla-weapons-adjusted-final
- Teleshot: "Shadow of Chernobyl: How to remove artifacts (on the lower left) from the HUD?" https://www.reddit.com/r/stalker/comments/bfc2xd/shadow_of_chernobyl_how_to_remove_artifacts_on/
- TWiST3D: "Revised Weapon HUD Placement" https://www.moddb.com/mods/revised-weapon-hud-placement/downloads/revised-weapon-hud-placement
- william11698: "Vanilla CoP weapons for SoC in High Res v1.5" https://www.moddb.com/games/stalker/addons/vanilla-cop-weapons-for-soc-in-high-res-v15
- XoBaaR: "Light HUD v1.2 (STALKER SoC)" https://www.moddb.com/games/stalker/addons/light-hud-v12
- To all the amazing modders, from beginners to veterans, for sharing their tools, mods, and invaluable tutorials.
- To GSC Game World for creating the S.T.A.L.K.E.R. universe.
- To the developers of the open-source and non-open-source tools used in this project.
Known Bugs or Issues:
- Fixed Bug: In previous versions, giving medkits to downed NPCs occasionally failed to revive them. This issue primarily affected non-critical gameplay and has now been resolved.