This library contains the internal data structure used by the ironstorm project
To learn more about ironstorm_lookup, read this README.md and the Crate Documentation
It compiles only with the nightly version of rust due to usage of unstable features.
- Lightning fast auto completion / type ahead lookups (~200 microseconds! per lookup)
- Not too much searchable text per entry, e.g: street names for locations or movie titles for movies
- High number of possible candidates (multiple gigabytes)
- It can be recommended, but must not be rquired to fit the whole data set into physical memory
- The LookupTable should use virtual memory and OS level optimization to handle larger data sets
- Full text search capability
- Optimized for hardly ever changing data sets, e.g.: All streets in a country
- No multithreading if not absolutely required => Buy lookup speed with memory, not processing power!
- Optimize for returning a small number of matches, e.g: Find first 10 of 2 million movies that contain 'hero'
- Only one dimensional coarse sorting required, e.g: Fantasy books should be returnd before science fiction books
- Lazy stream/iterator based lookup implementation
- Creating a
LookupTable
for multiple gigabytes of data can take a few minutes - A
LookupTable
can not be modified, only recreated - No fine granular sorting possible: e.g: by lexicographical order
- Create a custom type for the data you want to seacrh for, e.g.: a
Movie
struct - Implement the
Lookup
trait for your custom type. - Create an
Iterator
that will iterate over all the elements you would like to put into theLookupTable
- Create a new
LookupTable
by callingLookupTable::from_iter(myMoviesIterator)
- Call
myMoviesLookupTable.find("hero")
to get an lazy 'Iterator' over all matching elements
Let's build a LookupTable
to find restaurants by name.
use std::iter::FromIterator;
use ironstorm_lookup::{LookupTable, Lookup, Bucket};
// 1. Create a custom struct representing a restaurant
struct Restaurant<'a> {
name: &'a str,
cuisine: &'a str
}
// 2. Implement the `Lookup` trait for `Restaurant` references
impl <'a> Lookup for &'a Restaurant<'a> {
// Make the restaurant name searchable
fn searchable_text(&self) -> String {
self.name.to_string()
}
// Decide, based on cuisine, to which `Bucket` a restaurant belongs.
// `Bucket` is just a type alias for an unsigned integer aka usize.
// Matches in lower buckets will be returned before matches in higher buckets.
fn bucket(&self) -> Bucket {
match self.cuisine {
"italian" => 0,
"german" => 0,
"chinese" => 1,
_ => 5
}
}
}
// 3. Create some restaurants and the according iterator
let restaurants = vec![
Restaurant{name:"India Man", cuisine:"indian"},
Restaurant{name:"Ami Guy", cuisine:"american"},
Restaurant{name:"Italiano Pizza", cuisine:"italian"},
Restaurant{name:"Sushi House", cuisine:"chinese"},
Restaurant{name:"Brezel Hut", cuisine:"german"}
];
let iter = restaurants.iter();
// 4. Create the `LookupTable`
let lookup_table = ironstorm_lookup::LookupTable::from_iter(iter);
// 5. Find restaurants containing `i`
let mut result_iter = lookup_table.find("i");
// two times 'Italiano pizza', because it's in the lowest bucket
// two times because it has two lower case `i` in the name
assert_eq!(result_iter.next().unwrap().name, "Italiano Pizza");
assert_eq!(result_iter.next().unwrap().name, "Italiano Pizza");
// 'Sushi House', because it's in the second lowest bucket
assert_eq!(result_iter.next().unwrap().name, "Sushi House");
// 'Ami Guy' or ' India Man'
// They are in the same bucket and there is no order within the same bucket
let indian_or_american_1 = result_iter.next().unwrap().name;
assert!(indian_or_american_1=="India Man" || indian_or_american_1=="Ami Guy");
// The other one of 'Ami Guy' or ' India Man'
let indian_or_american_2 = result_iter.next().unwrap().name;
assert!(indian_or_american_2=="India Man" || indian_or_american_2=="Ami Guy");
assert!(indian_or_american_1 != indian_or_american_2);
// No more matches
// "Brezel Hut" doesn't contain an "i" and was not part of the result.
assert!(result_iter.next().is_none());
Licensed under either of
- Apache License, Version 2.0 http://www.apache.org/licenses/LICENSE-2.0
- MIT license http://opensource.org/licenses/MIT
at your option
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.