Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Update item_attack.dm #702

Open
wants to merge 1 commit into
base: master
Choose a base branch
from
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
32 changes: 10 additions & 22 deletions code/_onclick/item_attack.dm
Original file line number Diff line number Diff line change
Expand Up @@ -89,18 +89,23 @@
to_chat(user, "<span class='warning'>You don't want to harm other living beings!</span>")
return

var/bigleagues = force*0.45
var/buffout = force*0.55
var/bigleagues = force*0.25
var/buffout = force*0.25
var/smutant = force*0.50

//var/regular = force*(user.special_s/100)//SPECIAL integration

//force += regular//SPECIAL integration

if (force >= 5 && HAS_TRAIT(user, TRAIT_BIG_LEAGUES))
force += bigleagues

if (force >= 5 && HAS_TRAIT(user, TRAIT_BUFFOUT_BUFF))
force += buffout

if (force >= 5 && HAS_TRAIT(user, TRAIT_SMUTANT))
force += smutant

if(!force)
playsound(loc, 'sound/weapons/tap.ogg', get_clamped_volume(), 1, -1)
else if(hitsound)
Expand All @@ -119,24 +124,10 @@

if (force >= 5 && HAS_TRAIT(user, TRAIT_BIG_LEAGUES))
force -= bigleagues

if (force >= 5 && HAS_TRAIT(user, TRAIT_BUFFOUT_BUFF))
force -= buffout

var/weight = getweight(user, STAM_COST_ATTACK_MOB_MULT) //CIT CHANGE - makes attacking things cause stamina loss
if(weight)
user.adjustStaminaLossBuffered(weight)

// CIT SCREENSHAKE
if(force >= 15)
shake_camera(user, ((force - 10) * 0.01 + 1), ((force - 10) * 0.01))
if(M.client)
switch (M.client.prefs.damagescreenshake)
if (1)
shake_camera(M, ((force - 10) * 0.015 + 1), ((force - 10) * 0.015))
if (2)
if(!CHECK_MOBILITY(M, MOBILITY_MOVE))
shake_camera(M, ((force - 10) * 0.015 + 1), ((force - 10) * 0.015))

//the equivalent of the standard version of attack() but for object targets.
/obj/item/proc/attack_obj(obj/O, mob/living/user)
Expand All @@ -146,9 +137,6 @@
return
user.do_attack_animation(O)
O.attacked_by(src, user)
var/weight = getweight(user, STAM_COST_ATTACK_OBJ_MULT)
if(weight)
user.adjustStaminaLossBuffered(weight)//CIT CHANGE - makes attacking things cause stamina loss

/atom/movable/proc/attacked_by()
return
Expand Down