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general: repo improvements (#13)
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* feat: add changelog

* feat: CONTRIBUTING.md

* feat: CODEOWNERS

* feat: MSRV to 1.65

* feat: revamp readme and release improvements
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Evalir authored Nov 4, 2023
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1 change: 1 addition & 0 deletions .github/CODEOWNERS
Validating CODEOWNERS rules …
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* @evalir
12 changes: 12 additions & 0 deletions .github/scripts/changelog.sh
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#!/usr/bin/env bash
set -e -o pipefail

root=$(dirname "$(dirname "$0")")
cmd=(git cliff --workdir "$root" --output "$root/CHANGELOG.md" "$@")

if [ "$DRY_RUN" = "true" ]; then
echo "skipping due to dry run: ${cmd[*]}" >&2
exit 0
else
"${cmd[@]}"
fi
7 changes: 7 additions & 0 deletions .github/workflows/ci.yml
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Expand Up @@ -14,6 +14,10 @@ jobs:
fail-fast: false
matrix:
os: ["ubuntu-latest", "macos-latest", "windows-latest"]
rust: ["stable", "beta", "nightly", "1.65"]
exclude:
- rust: "1.65" # MSRV
flag: "--all-features"
flags:
- name: no default features
flags: --no-default-features
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- name: Install nextest
uses: taiki-e/install-action@nextest
- uses: Swatinem/rust-cache@v2
- name: build
if: ${{ matrix.rust == '1.65' }} # MSRV
run: cargo build --workspace ${{ matrix.flags}}
- name: test ${{ matrix.flags.flags }}
shell: bash
run: |
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28 changes: 28 additions & 0 deletions CHANGELOG.md
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# Changelog

All notable changes to this project will be documented in this file.

The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.1.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).


### Dependencies

- Bump solang parser to 0.3.3 ([#11](https://github.com/foundry-rs/compilers/issues/11))
- Remove unneeded deps ([#4](https://github.com/foundry-rs/compilers/issues/4))

### Features

- Migration to Alloy ([#3](https://github.com/foundry-rs/compilers/issues/3))
- [`ci`] Add deny deps CI ([#6](https://github.com/foundry-rs/compilers/issues/6))
- [`ci`] Add & enable ci/cd ([#1](https://github.com/foundry-rs/compilers/issues/1))
- Move ethers-solc into foundry-compilers

### Miscellaneous Tasks

- Remove alloy-dyn-abi as its an unused dep ([#12](https://github.com/foundry-rs/compilers/issues/12))
- Make clippy happy ([#10](https://github.com/foundry-rs/compilers/issues/10))
- Run ci on main ([#5](https://github.com/foundry-rs/compilers/issues/5))
- Add more files to gitignore ([#2](https://github.com/foundry-rs/compilers/issues/2))
- Correct readme

308 changes: 308 additions & 0 deletions CONTRIBUTING.md
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# Contributing to Foundry Compilers

:balloon: Thanks for your help improving the project! We are so happy to have
you!

There are opportunities to contribute to Foundry Compilers at any level. It doesn't
matter if you are just getting started with Rust or are the most weathered
expert, we can use your help.

**No contribution is too small and all contributions are valued.**

This guide will help you get started. **Do not let this guide intimidate you**.
It should be considered a map to help you navigate the process.

The [dev channel][dev] is available for any concerns not covered in this guide,
please join us!

[dev]: https://t.me/foundry_rs

## Conduct

The Foundry Compilers project adheres to the [Rust Code of Conduct][coc]. This describes
the _minimum_ behavior expected from all contributors. Instances of violations
of the Code of Conduct can be reported by contacting the project team at
[enrique@ortiz](mailto:[email protected]).

[coc]: https://www.rust-lang.org/policies/code-of-conduct

## Contributing in Issues

For any issue, there are fundamentally three ways an individual can contribute:

1. By opening the issue for discussion: For instance, if you believe that you
have uncovered a bug in Foundry Compilers, creating a new issue in the Foundry Compilers
issue tracker is the way to report it.

2. By helping to triage the issue: This can be done by providing
supporting details (a test case that demonstrates a bug), providing
suggestions on how to address the issue, or ensuring that the issue is tagged
correctly.

3. By helping to resolve the issue: Typically this is done either in the form of
demonstrating that the issue reported is not a problem after all, or more
often, by opening a Pull Request that changes some bit of something in
Foundry Compilers in a concrete and reviewable manner.

**Anybody can participate in any stage of contribution**. We urge you to
participate in the discussion around bugs and participate in reviewing PRs.

### Asking for General Help

If you have reviewed existing documentation and still have questions or are
having problems, you can open an issue asking for help.

In exchange for receiving help, we ask that you contribute back a documentation
PR that helps others avoid the problems that you encountered.

### Submitting a Bug Report

When opening a new issue in the Foundry Compilers issue tracker, users will be presented
with a [basic template][template] that should be filled in. If you believe that
you have uncovered a bug, please fill out this form, following the template to
the best of your ability. Do not worry if you cannot answer every detail, just
fill in what you can.

The two most important pieces of information we need in order to properly
evaluate the report is a description of the behavior you are seeing and a simple
test case we can use to recreate the problem on our own. If we cannot recreate
the issue, it becomes impossible for us to fix.

In order to rule out the possibility of bugs introduced by userland code, test
cases should be limited, as much as possible, to using only Foundry Compilers APIs.

See [How to create a Minimal, Complete, and Verifiable example][mcve].

[mcve]: https://stackoverflow.com/help/mcve
[template]: .github/PULL_REQUEST_TEMPLATE.md

### Triaging a Bug Report

Once an issue has been opened, it is not uncommon for there to be discussion
around it. Some contributors may have differing opinions about the issue,
including whether the behavior being seen is a bug or a feature. This discussion
is part of the process and should be kept focused, helpful, and professional.

Short, clipped responses—that provide neither additional context nor supporting
detail—are not helpful or professional. To many, such responses are simply
annoying and unfriendly.

Contributors are encouraged to help one another make forward progress as much as
possible, empowering one another to solve issues collaboratively. If you choose
to comment on an issue that you feel either is not a problem that needs to be
fixed, or if you encounter information in an issue that you feel is incorrect,
explain why you feel that way with additional supporting context, and be willing
to be convinced that you may be wrong. By doing so, we can often reach the
correct outcome much faster.

### Resolving a Bug Report

In the majority of cases, issues are resolved by opening a Pull Request. The
process for opening and reviewing a Pull Request is similar to that of opening
and triaging issues, but carries with it a necessary review and approval
workflow that ensures that the proposed changes meet the minimal quality and
functional guidelines of the Foundry Compilers project.

## Pull Requests

Pull Requests are the way concrete changes are made to the code, documentation,
and dependencies in the Foundry Compilers repository.

Even tiny pull requests (e.g., one character pull request fixing a typo in API
documentation) are greatly appreciated. Before making a large change, it is
usually a good idea to first open an issue describing the change to solicit
feedback and guidance. This will increase the likelihood of the PR getting
merged.

When opening a PR **please select the "Allow Edits From Maintainers" option**.
Foundry Compilers maintains strict standards for code quality and style, as well as
commit signing. This option allows us to make small changes to your PR to bring
it in line with these standards. It helps us get your PR in faster, and with
less work from you.

### Cargo Commands

This section lists some commonly needed commands.

```sh
cargo check --all-features
cargo +nightly fmt --all
cargo build --all-features
cargo test --all-features
cargo +nightly clippy --all-features
```

### Tests

If the change being proposed alters code (as opposed to only documentation for
example), it is either adding new functionality to Foundry Compilers or it is fixing
existing, broken functionality. In both of these cases, the pull request should
include one or more tests to ensure that Foundry Compilers does not regress in the
future.

#### Unit Tests

Functions which have very specific tasks should be unit tested. We encourage
using table tests to cover a large number of cases in a succinct readable
manner.

#### Integration tests

Integration tests go in the same crate as the code they are testing, in the
`tests/` directory.

The best strategy for writing a new integration test is to look at existing
integration tests in the crate and follow the style.

#### Documentation tests

Ideally, every API has at least one [documentation test] that demonstrates how
to use the API. Documentation tests are run with `cargo test --doc`. This
ensures that the example is correct and provides additional test coverage.

The trick to documentation tests is striking a balance between being succinct
for a reader to understand and actually testing the API.

Lines that start with `/// #` are removed when the documentation is generated.
They are only there to get the test to run. Use this trick to keep your example
succinct in the user-facing tests :)

### Commits

It is a recommended best practice to keep your changes as logically grouped as
possible within individual commits. There is no limit to the number of commits
any single Pull Request may have, and many contributors find it easier to review
changes that are split across multiple commits.

That said, if you have a number of commits that are "checkpoints" and don't
represent a single logical change, please squash those together.

Note that multiple commits often get squashed when they are landed (see the
notes about [commit squashing](#commit-squashing)).

#### Commit message guidelines

Commit messages should follow the
[Conventional Commits](https://www.conventionalcommits.org/en/v1.0.0/)
specification.

Here's a few examples from the master branch's commit log:

- feat(abigen): support empty events
- chore: bump crypto deps
- test: simplify test cleanup
- fmt: run rustfmt

### Opening the Pull Request

From within GitHub, opening a new Pull Request will present you with a
[template] that should be filled out. Please try to do your best at filling out
the details, but feel free to skip parts if you're not sure what to put.

[template]: .github/PULL_REQUEST_TEMPLATE.md

### Discuss and update

You will probably get feedback or requests for changes to your Pull Request.
This is a big part of the submission process so don't be discouraged! Some
contributors may sign off on the Pull Request right away, others may have
more detailed comments or feedback. This is a necessary part of the process
in order to evaluate whether the changes are correct and necessary.

**Any community member can review a PR and you might get conflicting feedback**.
Keep an eye out for comments from code owners to provide guidance on conflicting
feedback.

**Once the PR is open, do not rebase the commits**. See
[Commit Squashing](#commit-squashing) for more details.

### Commit Squashing

In most cases, **do not squash commits that you add to your Pull Request during
the review process**. When the commits in your Pull Request land, they may be
squashed into one commit per logical change. Metadata will be added to the
commit message (including links to the Pull Request, links to relevant issues,
and the names of the reviewers). The commit history of your Pull Request,
however, will stay intact on the Pull Request page.

## Reviewing Pull Requests

**Any Foundry Compilers community member is welcome to review any pull request**.

All Foundry Compilers contributors who choose to review and provide feedback on Pull
Requests have a responsibility to both the project and the individual making the
contribution. Reviews and feedback must be helpful, insightful, and geared
towards improving the contribution as opposed to simply blocking it. If there
are reasons why you feel the PR should not land, explain what those are. Do not
expect to be able to block a Pull Request from advancing simply because you say
"No" without giving an explanation. Be open to having your mind changed. Be open
to working with the contributor to make the Pull Request better.

Reviews that are dismissive or disrespectful of the contributor or any other
reviewers are strictly counter to the Code of Conduct.

When reviewing a Pull Request, the primary goals are for the codebase to improve
and for the person submitting the request to succeed. **Even if a Pull Request
does not land, the submitters should come away from the experience feeling like
their effort was not wasted or unappreciated**. Every Pull Request from a new
contributor is an opportunity to grow the community.

### Review a bit at a time.

Do not overwhelm new contributors.

It is tempting to micro-optimize and make everything about relative performance,
perfect grammar, or exact style matches. Do not succumb to that temptation.

Focus first on the most significant aspects of the change:

1. Does this change make sense for Foundry Compilers?
2. Does this change make Foundry Compilers better, even if only incrementally?
3. Are there clear bugs or larger scale issues that need attending to?
4. Is the commit message readable and correct? If it contains a breaking change
is it clear enough?

Note that only **incremental** improvement is needed to land a PR. This means
that the PR does not need to be perfect, only better than the status quo. Follow
up PRs may be opened to continue iterating.

When changes are necessary, _request_ them, do not _demand_ them, and **do not
assume that the submitter already knows how to add a test or run a benchmark**.

Specific performance optimization techniques, coding styles and conventions
change over time. The first impression you give to a new contributor never does.

Nits (requests for small changes that are not essential) are fine, but try to
avoid stalling the Pull Request. Most nits can typically be fixed by the
Foundry Compilers Collaborator landing the Pull Request but they can also be an
opportunity for the contributor to learn a bit more about the project.

It is always good to clearly indicate nits when you comment: e.g.
`Nit: change foo() to bar(). But this is not blocking.`

If your comments were addressed but were not folded automatically after new
commits or if they proved to be mistaken, please, [hide them][hiding-a-comment]
with the appropriate reason to keep the conversation flow concise and relevant.

### Be aware of the person behind the code

Be aware that _how_ you communicate requests and reviews in your feedback can
have a significant impact on the success of the Pull Request. Yes, we may land
a particular change that makes Foundry Compilers better, but the individual might just
not want to have anything to do with Foundry Compilers ever again. The goal is not just
having good code.

### Abandoned or Stalled Pull Requests

If a Pull Request appears to be abandoned or stalled, it is polite to first
check with the contributor to see if they intend to continue the work before
checking if they would mind if you took it over (especially if it just has nits
left). When doing so, it is courteous to give the original contributor credit
for the work they started (either by preserving their name and email address in
the commit log, or by using an `Author: ` meta-data tag in the commit.

_Adapted from the [Tokio contributing guide]_.

[hiding-a-comment]: https://help.github.com/articles/managing-disruptive-comments/#hiding-a-comment
[documentation test]: https://doc.rust-lang.org/rustdoc/documentation-tests.html
[Tokio contributing guide]: https://github.com/tokio-rs/tokio/blob/master/CONTRIBUTING.md
1 change: 1 addition & 0 deletions Cargo.toml
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name = "foundry-compilers"
authors = ["Foundry Maintainers"]
version = "0.1.0"
rust-version = "1.65"
readme = "README.md"
license = "MIT OR Apache-2.0"
description = "Utilities for working with solidity compilers, namely solc"
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