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Merge pull request #24 from GeorgePieVG/update
New stuff
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D_evil music replacement. | ||
Hope you like this one. :) | ||
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Tom "Hyena" White | ||
<[email protected]> |
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I know there's already a d_dead2 replacement by Ralphis | ||
Well, it's going to be the music for the map I'm making so I have to listen to it | ||
while I'm testing. | ||
So, I think I'd rather have something more "doomy" and maybe a little longer . . . | ||
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Hyena | ||
<[email protected]> |
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I took the liberty of converting some of the midi files to mus format. | ||
Although I wonder if the word liberty is really appropriate here, since two of the midis are mine. :) | ||
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d_theda3.mus by AndrewB | ||
d_evil.mus by Hyena | ||
d_read_m.mus by Hyena | ||
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I'd also like to point out the mus files by nb_nmare begin with an 'n' instead of 'd' so they won't work in doom. | ||
Not hard to fix. | ||
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Thanks, | ||
Tom "Hyena" White | ||
<[email protected]> |
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Okay, my (hopefully) final revision of d_read_m | ||
And d_romero | ||
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Hyena <[email protected]> |
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Little E1M1 music replacment I made in about 10 minutes. | ||
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Ralph Vickers | ||
[email protected] |
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BIGBRIK4 64 128 | ||
* RW38_5 0 0 |
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BRICK13 64 128 | ||
* RW24_5 0 0 | ||
BRICK14 64 128 | ||
* RW24_6 0 0 | ||
BRICKMID 64 128 | ||
* RW5_6 0 0 | ||
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BRWINDW2 128 128 | ||
* BRWINDW2 0 0 | ||
BRWINDW3 128 128 | ||
* BRWINDW3 0 0 | ||
BRWINDW4 64 128 | ||
* RW6_2 0 0 |
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BRICK13 64 128 | ||
* RW24_5 0 0 | ||
BRICK14 64 128 | ||
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BRICKMID 64 128 | ||
* RW5_6 0 0 | ||
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BRWINDW2 64 128 | ||
* RW6_2 0 0 |
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TEKGREN6 64 128 | ||
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TEKGREN7 64 128 | ||
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TEKGREN7 64 128 | ||
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TEKGREN8 64 128 | ||
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TEKGREN9 64 128 | ||
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TEKGRENW 64 128 | ||
* RW39_3 0 0 |
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After years of work, I've finally run out of steam for DE. As such, I've decided to abandon it from further development. I will be graduating within a few months, and will either need to find a job in the BioTech industry or go to graduate school (or, med school if I managed to raise my GPA by 0.1 :/). With all these things that are more important, my interest in DE has finally died. It was a great run while it lasted, and I've learned from the the several iterations I've made of DE. Sadly, the progress on DE was generally unsatisfactory. Given the one-man team I had, I think this is as far as I can practically take it without some really heavy dedication. And feeding off the Doom storyline and theme for my project really didn't allow me to do everything I wanted without making it un-doomy. | ||
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That said, all resources from DE will now be open to Creative Commons usage (hopefully with substantial edits). Freedoom, personal projects, etc, may use my resources freely. Note that not everything found within the DE wads are made from scratch, or by me. To be safe, ask me and make sure they are indeed something original. | ||
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All monsters that were near completion before I decided to finally dump this project will be finished [eventually] and uploaded. These include the handful of Episode 3 monsters, and some of the Hellforge versions of the Doom 2 monsters (i only need to finish 1 more rotation of the Aracknight, and yet it's been sitting unfinished for months). | ||
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I've been working on a new project for the past several months that I feel allows me more creative freedom, and the scope of which isn't as overwhelmingly ambitious as DE was. I'll have screenshots and maybe youtube videos up within a couple of months, hopefully. Thank you all for the support for DE, but I think it's a good time as ever for it to die now. :P | ||
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https://forum.zdoom.org/viewtopic.php?f=42&t=13397&p=642078#p642078 |
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