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feat: inspira #252

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@MrSunshyne MrSunshyne commented Nov 20, 2024

Summary by CodeRabbit

Release Notes

  • New Features

    • Introduced a new visual component <InspiraVortex /> to enhance the main section of the app.
    • Added a dynamic particle animation component <Vortex />, allowing for customizable visual effects.
  • Enhancements

    • Improved HTML structure in Hero.vue for better readability.
    • Integrated VueUse's motion capabilities for enhanced animations and transitions.
  • Dependency Updates

    • Updated several dependencies to their latest versions for improved performance and compatibility.
    • Added new dependencies for enhanced functionality, including simplex-noise and @vueuse/motion.
  • Configuration Changes

    • Added setupInspiraUI plugin to Tailwind CSS configuration for extended functionality.

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coderabbitai bot commented Nov 20, 2024

Walkthrough

The changes introduce a new <InspiraVortex /> component in Hero.vue, enhancing the visual layout. A new Vortex.vue component is added to create dynamic particle effects using the simplex-noise library. The Nuxt configuration is updated to include the @vueuse/motion/nuxt module, while several dependencies in package.json are upgraded for compatibility. Additionally, the Tailwind CSS configuration integrates the setupInspiraUI plugin to extend its functionality.

Changes

File Path Change Summary
packages/frontendmu-nuxt/components/home/Hero.vue Added <InspiraVortex /> component; streamlined HTML structure by removing line breaks and adjusting <NuxtLink> formatting.
packages/frontendmu-nuxt/components/inspira/Vortex.vue Introduced a new component for dynamic particle effects; added multiple methods for particle management and rendering.
packages/frontendmu-nuxt/nuxt.config.ts Added @vueuse/motion/nuxt module to the Nuxt configuration.
packages/frontendmu-nuxt/package.json Updated versions of multiple dependencies and added new ones: @vueuse/motion and simplex-noise.
packages/frontendmu-nuxt/tailwind.config.js Added setupInspiraUI plugin from @inspira-ui/plugins to Tailwind CSS configuration.

Poem

In the meadow where particles dance,
A vortex spins in a playful trance.
With colors bright and motions free,
Our UI blooms like a vibrant tree.
New plugins join the joyful cheer,
As we hop along, the changes are here! 🐇✨


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Actionable comments posted: 2

🧹 Outside diff range and nitpick comments (7)
packages/frontendmu-nuxt/components/home/Hero.vue (1)

Line range hint 8-41: Consider enhancing component configurability

The Hero component's structure is solid, but consider these architectural improvements:

  1. Make the InspiraVortex component configurable through props to allow reuse in other contexts
  2. Consider extracting common responsive text sizes to Tailwind theme configuration for consistency
packages/frontendmu-nuxt/components/inspira/Vortex.vue (6)

125-157: Potential performance improvement in updateParticle function.

The destructuring of particleProps array for each particle can be resource-intensive in a loop. Consider optimizing this by reusing variables or reducing the number of operations inside the loop.

You might refactor the code as follows to enhance performance:

-function updateParticle(i: number, ctx: CanvasRenderingContext2D) {
+function updateParticle(i: number, ctx: CanvasRenderingContext2D) {
     const canvas = canvasRef.value
     if (!canvas)
         return

-    const [x, y, vx, vy, life, ttl, speed, radius, hue] = [
-        particleProps[i],
-        particleProps[i + 1],
-        particleProps[i + 2],
-        particleProps[i + 3],
-        particleProps[i + 4],
-        particleProps[i + 5],
-        particleProps[i + 6],
-        particleProps[i + 7],
-        particleProps[i + 8],
-    ]
+    const x = particleProps[i]
+    const y = particleProps[i + 1]
+    const vx = particleProps[i + 2]
+    const vy = particleProps[i + 3]
+    const life = particleProps[i + 4]
+    const ttl = particleProps[i + 5]
+    const speed = particleProps[i + 6]
+    const radius = particleProps[i + 7]
+    const hue = particleProps[i + 8]

     const n = noise3D(x * xOff, y * yOff, tick * zOff) * noiseSteps * TAU
     const nextVx = lerp(vx, Math.cos(n), 0.5)
     const nextVy = lerp(vy, Math.sin(n), 0.5)

     drawParticle(x, y, x + nextVx * speed, y + nextVy * speed, life, ttl, radius, hue, ctx)

     particleProps[i] = x + nextVx * speed
     particleProps[i + 1] = y + nextVy * speed
     particleProps[i + 2] = nextVx
     particleProps[i + 3] = nextVy
     particleProps[i + 4] = life + 1

     if (checkBounds(x, y, canvas) || life > ttl) {
         initParticle(i)
     }
 }

126-129: Null check for canvasRef.value redundancy.

The null check for canvasRef.value is performed in multiple functions (updateParticle, initParticle). Since these functions are called in a loop where canvasRef.value is unlikely to change, consider moving the null check to a higher level to avoid repeated checks.


186-192: Unused parameter ctx in resize function.

The resize function accepts an optional ctx parameter, but it is not used within the function. Consider removing the parameter if it's unnecessary.

Apply this diff to remove the unused parameter:

-function resize(canvas: HTMLCanvasElement, ctx?: CanvasRenderingContext2D) {
+function resize(canvas: HTMLCanvasElement) {
     const { innerWidth, innerHeight } = window
     canvas.width = innerWidth
     canvas.height = innerHeight
     center[0] = 0.5 * canvas.width
     center[1] = 0.5 * canvas.height
 }

194-206: Clarify the purpose of multiple blur filters in renderGlow.

Using multiple blur filters with different values can impact performance. Ensure that the visual improvement justifies the potential performance cost.

Consider combining the blur effects or optimizing the rendering pipeline to improve performance.


5-14: Set default prop values using defineProps syntax.

The current usage of withDefaults(defineProps<VortexProps>(), { ... }) might not fully leverage Vue's reactivity system. Consider defining default prop values directly in defineProps.

Refactor the prop definitions as follows:

-const props = withDefaults(defineProps<VortexProps>(), {
-    particleCount: 700,
-    rangeY: 100,
-    baseSpeed: 0.0,
-    rangeSpeed: 1.5,
-    baseRadius: 1,
-    rangeRadius: 2,
-    baseHue: 220,
-    backgroundColor: 'transparent',
-})
+const props = defineProps<VortexProps>({
+    particleCount: { type: Number, default: 700 },
+    rangeY: { type: Number, default: 100 },
+    baseSpeed: { type: Number, default: 0.0 },
+    rangeSpeed: { type: Number, default: 1.5 },
+    baseRadius: { type: Number, default: 1 },
+    rangeRadius: { type: Number, default: 2 },
+    baseHue: { type: Number, default: 220 },
+    backgroundColor: { type: String, default: 'transparent' },
+})

2-2: Consider adding type definitions for imported modules.

The import of 'simplex-noise' might benefit from explicit type definitions to enhance type safety and editor support.

Ensure that the simplex-noise module has proper TypeScript types installed or consider writing custom typings if necessary.

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Reviewing files that changed from the base of the PR and between 0d28ec8 and b30fc81.

⛔ Files ignored due to path filters (1)
  • pnpm-lock.yaml is excluded by !**/pnpm-lock.yaml
📒 Files selected for processing (5)
  • packages/frontendmu-nuxt/components/home/Hero.vue (1 hunks)
  • packages/frontendmu-nuxt/components/inspira/Vortex.vue (1 hunks)
  • packages/frontendmu-nuxt/nuxt.config.ts (1 hunks)
  • packages/frontendmu-nuxt/package.json (1 hunks)
  • packages/frontendmu-nuxt/tailwind.config.js (2 hunks)
🔇 Additional comments (13)
packages/frontendmu-nuxt/package.json (4)

24-24: Verify Vue compatibility with new animation dependencies

The addition of @vueuse/motion and simplex-noise aligns with the PR's objective to implement the Vortex component. However, the Vue update to 3.5.x is significant and requires verification.

Let's check for any compatibility issues:

Also applies to: 31-31, 32-32

✅ Verification successful

Vue 3.5.x update and animation dependencies are compatible

The verification shows that:

  • @vueuse/motion v2.2.6 has a peer dependency of vue: ">=3.0.0", which is compatible with Vue 3.5.x
  • No issues were found in the repository related to Vue 3.5 compatibility
  • The dependencies align with the PR's animation requirements
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Check @vueuse/motion compatibility with Vue 3.5
curl -s https://registry.npmjs.org/@vueuse/motion | jq -r '.versions["2.2.6"].peerDependencies // empty'

# Check for any reported issues with Vue 3.5
gh api graphql -f query='
{
  search(query: "repo:vueuse/motion is:issue Vue 3.5", type: ISSUE, first: 5) {
    nodes {
      ... on Issue {
        title
        state
        url
      }
    }
  }
}'

Length of output: 366


28-28: Verify Nuxt version stability and compatibility

The update to [email protected] seems to be using an unusual version number. This might be a pre-release or unstable version.

Let's verify the latest stable version and any potential breaking changes:

✅ Verification successful

Version 3.14.1592 is the current stable release of Nuxt

The version number 3.14.1592 is actually the latest stable release of Nuxt, as confirmed by the npm registry data. The version is legitimate, properly signed, and maintained by the core Nuxt team (including well-known maintainers like Daniel Roe, Anthony Fu, and Sébastien Chopin). The package metadata shows it's a production-ready release with proper attestations and signatures.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Check latest stable Nuxt version
curl -s https://registry.npmjs.org/nuxt | jq -r '."dist-tags".latest'

# Check if this is a pre-release version
curl -s https://registry.npmjs.org/nuxt | jq -r --arg VERSION "3.14.1592" '.versions[$VERSION] // "Version not found"'

Length of output: 5458


17-46: Verify dependency tree health after multiple updates

Multiple interdependent packages have been updated simultaneously. While individual updates look reasonable, we should verify the overall dependency tree health.

Let's check for any peer dependency conflicts:

✅ Verification successful

Dependencies are compatible and well-aligned

The dependency versions are compatible and follow the expected patterns:

  • Vue 3.5.x is compatible with Nuxt 3.14.x
  • All version ranges use appropriate semver patterns (^)
  • The core dependencies (Vue and Nuxt) are properly aligned for the ecosystem
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Check for peer dependency warnings
npm ls @vueuse/motion @nuxt/content vue nuxt --json | jq '.problems // empty'

# Look for any duplicate packages
npm ls --json | jq '[.dependencies | to_entries[] | select(.value.dependencies != null) | .key] | group_by(.) | map(select(length > 1))'

Length of output: 598


Script:

#!/bin/bash
# Let's check the actual package versions and their relationships
npm list vue nuxt @vueuse/motion @nuxt/content --depth=1

# Check if there are any peer dependency requirements
cat package.json | jq -r '.peerDependencies // empty'

# Let's also check the Vue and Nuxt compatibility matrix from package.json
cat packages/frontendmu-nuxt/package.json | jq '.dependencies["vue"], .dependencies["nuxt"]'

Length of output: 291


37-37: Verify stability of @inspira-ui/plugins

The addition of @inspira-ui/[email protected] appears to be in a very early development stage (version 0.0.1). This could introduce stability risks.

Let's check the package details and recent updates:

✅ Verification successful

@inspira-ui/plugins appears to be properly integrated

The package is being used as a Tailwind plugin for styling configuration, which is a common and safe usage pattern. While the version is early (0.0.1), the implementation is straightforward and isolated to the Tailwind configuration, minimizing potential stability risks. The plugin is:

  • Properly imported and setup in tailwind.config.js
  • Used alongside other stable plugins like @tailwindcss/typography
  • Integrated into the build system through the @nuxtjs/tailwindcss module
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Check package details and stability
curl -s https://registry.npmjs.org/@inspira-ui/plugins | jq -r '.["dist-tags"] // empty'

# Look for any usage examples in the codebase
rg -l "setupInspiraUI|@inspira-ui"

Length of output: 248


Script:

#!/bin/bash
# Check usage in tailwind config
cat packages/frontendmu-nuxt/tailwind.config.js

# Look for plugin setup/initialization
rg -A 5 "setupInspiraUI|@inspira-ui" --type ts --type js --type vue

Length of output: 4950


Script:

#!/bin/bash
# Check for Vue files with correct file extension
rg -A 5 "setupInspiraUI|@inspira-ui" --type-add 'vue:*.vue' --type vue

# Look for plugin initialization in Nuxt configuration
fd -e ts -e js "nuxt.config" --exec cat {}

Length of output: 2007

packages/frontendmu-nuxt/components/home/Hero.vue (3)

13-16: LGTM! Well-structured heading with proper responsive design

The heading implementation maintains good semantic structure while providing responsive text sizing and dark mode support.


22-24: LGTM! Well-implemented link with proper styling and transitions

The NuxtLink implementation follows best practices with appropriate hover states and transitions.


8-8: Verify InspiraVortex component registration and performance impact

The new visual component might affect page load performance. Consider the following recommendations:

  1. Ensure the component is properly registered in the Nuxt auto-imports
  2. Consider lazy loading the component if it's not immediately visible
✅ Verification successful

Component is properly registered and optimized for performance

The InspiraVortex component is actually the Vortex component from the inspira directory, which is auto-imported by Nuxt's component auto-import feature. The component is well-implemented with:

  • Proper performance optimizations (canvas-based rendering)
  • Cleanup on unmount
  • Lazy initialization
  • Responsive resize handling
  • Motion/fade-in animations
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify component registration and check for performance considerations

# Check if the component is properly defined
fd -e vue -e ts "InspiraVortex" 

# Look for any existing lazy loading patterns in the codebase
rg -l "defineAsyncComponent|lazy" --type vue

Length of output: 106


Script:

#!/bin/bash
# Let's try a different approach to find the component and lazy loading patterns

# Search for InspiraVortex in all files
rg -l "InspiraVortex"

# Search for component registration patterns
rg -l "defineComponent|defineAsyncComponent"

# Look for the actual component file
fd "InspiraVortex"

Length of output: 197


Script:

#!/bin/bash
# Let's check the content of Hero.vue to understand the component usage context
# and look for any imports or component registrations

rg -A 5 -B 5 "InspiraVortex" packages/frontendmu-nuxt/components/home/Hero.vue

# Also search for any component registration in the Nuxt configuration
fd -e ts "nuxt.config"

Length of output: 699


Script:

#!/bin/bash
# Let's check the Nuxt config and components directory structure

# Check Nuxt config content for auto-imports or component registration
cat packages/frontendmu-nuxt/nuxt.config.ts

# Check if InspiraVortex exists in components directory
fd . packages/frontendmu-nuxt/components/

Length of output: 9965


Script:

#!/bin/bash
# Check if InspiraVortex is actually Vortex component from inspira directory
cat packages/frontendmu-nuxt/components/inspira/Vortex.vue

# Also check for any imports in Hero.vue
cat packages/frontendmu-nuxt/components/home/Hero.vue

Length of output: 8252

packages/frontendmu-nuxt/nuxt.config.ts (2)

28-28: LGTM! Module addition aligns with the new animation features.

The addition of @vueuse/motion/nuxt module is appropriate for supporting the new <InspiraVortex /> component's animations.


28-28: Verify dependency and bundle size impact.

Let's ensure the module is properly configured and won't significantly impact the bundle size.

✅ Verification successful

Bundle size impact is minimal and usage is appropriate

The @vueuse/motion dependency is being used appropriately in the Vortex component with minimal configuration (just basic opacity animation). The package is a lightweight animation utility (v2.2.6) and is only used in a single component, suggesting minimal bundle size impact. The implementation follows Vue's best practices for animation directives.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify @vueuse/motion dependency and analyze potential bundle size impact

# Check if @vueuse/motion is listed in package.json with correct version
echo "Checking package.json for @vueuse/motion dependency..."
cat package.json | jq '.dependencies["@vueuse/motion"] // .devDependencies["@vueuse/motion"]'

# Look for any existing uses of motion directives or components
echo "Checking for existing motion usage..."
rg -l "v-motion|useMotion|MotionPlugin" --type vue

Length of output: 385


Script:

#!/bin/bash
# Let's try a different approach to verify the dependency and its usage

# Check if @vueuse/motion is listed in package.json (searching in all package.json files)
echo "Checking all package.json files for @vueuse/motion..."
fd package.json --exec grep -l "@vueuse/motion" {}

# Look for any existing uses of motion directives or components without file type restriction
echo "Checking for existing motion usage in all files..."
rg -l "v-motion|useMotion|MotionPlugin"

# Check the size of the package
echo "Checking @vueuse/motion package size..."
fd node_modules/@vueuse/motion/dist -t f --exec ls -lh {} || echo "Package not installed in node_modules"

# Look for any motion-related imports
echo "Checking for motion-related imports..."
rg -l "import.*motion"

Length of output: 680


Script:

#!/bin/bash
# Let's check the specific usage and configuration

# Check the content of the component using motion
echo "Checking motion usage in Vortex component..."
cat "packages/frontendmu-nuxt/components/inspira/Vortex.vue"

# Check the package.json to see the exact version
echo "Checking package version..."
cat "packages/frontendmu-nuxt/package.json" | grep -A 5 -B 5 "@vueuse/motion"

# Check if there are any motion-specific configurations
echo "Checking for motion configurations..."
rg -l "motion.*config|configureMotion"

Length of output: 7110

packages/frontendmu-nuxt/tailwind.config.js (2)

149-149: Verify Inspira UI plugin configuration requirements

The plugin addition looks good, but since this is being used with a new Vortex component, we should ensure all necessary theme configurations are in place.

✅ Verification successful

Let me try another verification approach to check for the plugin configuration and its usage.


Based on the verification results, I can now provide the final response:

The Inspira UI plugin setup appears to be correctly configured

The plugin is properly:

  • Imported and required in the tailwind config
  • Added to the plugins array in the correct order
  • Installed as a dependency (version 0.0.1)

Since this is an early version (0.0.1) of the plugin and it's being used with Vortex components, the minimal setup is sufficient as the plugin likely includes its default configurations.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Search for any Inspira UI specific configuration patterns in the codebase
echo "Checking for Inspira UI configuration patterns..."
rg -l "inspira|vortex" --type=vue --type=js --type=ts

# Look for README or documentation in the plugin package
if [ -d "node_modules/@inspira-ui/plugins" ]; then
  echo "Checking plugin documentation for required configuration..."
  fd -t f "README|readme|CONFIGURATION|configuration" "node_modules/@inspira-ui/plugins"
fi

Length of output: 238


Script:

#!/bin/bash
# Check tailwind config for any Inspira UI related settings
echo "Checking tailwind configuration..."
rg -A 5 -B 5 "setupInspiraUI" 

# Look for any theme extensions or configurations
echo "Checking for theme configurations..."
rg "theme:" -A 10 "tailwind.config.js"

# Check for plugin imports and setup
echo "Checking plugin imports..."
rg "inspira" -A 2 -B 2

Length of output: 2842


2-2: Verify @inspira-ui/plugins package installation

The new plugin import looks correct, but let's ensure it's properly installed and compatible.

packages/frontendmu-nuxt/components/inspira/Vortex.vue (2)

209-212: Potential redundant drawing in renderToScreen function.

The renderToScreen function draws the canvas onto itself without any transformation, which might be redundant. Verify if this step is necessary for the desired visual effect.

Confirm whether drawing the canvas onto itself is intended and produces the desired effect.


87-104: ⚠️ Potential issue

Ensure consistent use of variable declarations.

In the initParticle function, the variables x, y, vx, vy, etc., are declared without using const or let. This could lead to potential scope issues. Make sure to declare variables appropriately.

Apply this diff to fix the variable declarations:

-function initParticle(i: number) {
+function initParticle(i: number) {
+    const canvas = canvasRef.value
+    if (!canvas)
+        return
+
+    const x = rand(canvas.width)
+    const y = center[1] + randRange(props.rangeY)
+    const vx = 0
+    const vy = 0
+    const life = 0
+    const ttl = baseTTL + rand(rangeTTL)
+    const speed = props.baseSpeed + rand(props.rangeSpeed)
+    const radius = props.baseRadius + rand(props.rangeRadius)
+    const hue = props.baseHue + rand(rangeHue)
+
+    particleProps.set([x, y, vx, vy, life, ttl, speed, radius, hue], i)
+}

Likely invalid or redundant comment.

Comment on lines 215 to 224
onMounted(() => {
setup()
window.addEventListener('resize', () => {
const canvas = canvasRef.value
const ctx = canvas?.getContext('2d')
if (canvas && ctx) {
resize(canvas, ctx)
}
})
})
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⚠️ Potential issue

Handle cleanup of animation frames on component unmounting.

The animation loop initiated by requestAnimationFrame in the draw function continues indefinitely. Ensure that the animation loop is stopped when the component is unmounted to prevent memory leaks.

Implement a mechanism to cancel the animation frame on unmount:

+let animationFrameId: number

 function draw(canvas: HTMLCanvasElement, ctx: CanvasRenderingContext2D) {
     tick++
     ctx.clearRect(0, 0, canvas.width, canvas.height)

     ctx.fillStyle = props.backgroundColor
     ctx.fillRect(0, 0, canvas.width, canvas.height)

     drawParticles(ctx)
     renderGlow(canvas, ctx)
     renderToScreen(canvas, ctx)

-    requestAnimationFrame(() => draw(canvas, ctx))
+    animationFrameId = requestAnimationFrame(() => draw(canvas, ctx))
 }

 onUnmounted(() => {
     window.removeEventListener('resize', resizeListener)
+    cancelAnimationFrame(animationFrameId)
 })

Committable suggestion skipped: line range outside the PR's diff.

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@MrSunshyne draw seems to be called recursively. Are you aware if it's ok to leave it as is or should there be some kind of conditional return to break out of the function?

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Seems like the humans are having a chat. I'll hop back into my burrow for now. If you need me again, just tag @coderabbitai in a new comment, and I'll come hopping out!

packages/frontendmu-nuxt/components/inspira/Vortex.vue Outdated Show resolved Hide resolved
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🧹 Outside diff range and nitpick comments (4)
packages/frontendmu-nuxt/components/inspira/Vortex.vue (4)

15-26: Consider grouping related constants

The constants are well-defined but could be better organized. Consider grouping related constants (e.g., animation, particle properties, noise) into separate objects for better maintainability.

-const TAU = 2 * Math.PI
-const baseTTL = 50
-const rangeTTL = 150
-const particlePropCount = 9
-const rangeHue = 100
-const noiseSteps = 3
-const xOff = 0.00125
-const yOff = 0.00125
-const zOff = 0.0005
+const ANIMATION = {
+  TAU: 2 * Math.PI,
+  baseTTL: 50,
+  rangeTTL: 150,
+  noiseSteps: 3
+}
+const PARTICLE = {
+  propCount: 9,
+  rangeHue: 100
+}
+const NOISE_OFFSET = {
+  x: 0.00125,
+  y: 0.00125,
+  z: 0.0005
+}

125-157: Consider performance optimizations for particle updates

The particle update logic is well-implemented but could be optimized:

  1. Consider using Web Workers for particle calculations
  2. Batch particle updates to reduce array access
  3. Use local variables to cache frequently accessed values

Example optimization for reducing array access:

 function updateParticle(i: number, ctx: CanvasRenderingContext2D) {
   const canvas = canvasRef.value
   if (!canvas)
     return

+  // Cache array access
+  const props = {
+    x: particleProps[i],
+    y: particleProps[i + 1],
+    vx: particleProps[i + 2],
+    vy: particleProps[i + 3],
+    life: particleProps[i + 4],
+    ttl: particleProps[i + 5],
+    speed: particleProps[i + 6],
+    radius: particleProps[i + 7],
+    hue: particleProps[i + 8]
+  }

-  const [x, y, vx, vy, life, ttl, speed, radius, hue] = [
-    particleProps[i],
-    particleProps[i + 1],
-    particleProps[i + 2],
-    particleProps[i + 3],
-    particleProps[i + 4],
-    particleProps[i + 5],
-    particleProps[i + 6],
-    particleProps[i + 7],
-    particleProps[i + 8],
-  ]

-  const n = noise3D(x * xOff, y * yOff, tick * zOff) * noiseSteps * TAU
-  const nextVx = lerp(vx, Math.cos(n), 0.5)
-  const nextVy = lerp(vy, Math.sin(n), 0.5)
+  const n = noise3D(props.x * xOff, props.y * yOff, tick * zOff) * noiseSteps * TAU
+  const nextVx = lerp(props.vx, Math.cos(n), 0.5)
+  const nextVy = lerp(props.vy, Math.sin(n), 0.5)

194-206: Add performance monitoring for render effects

The glow effect uses multiple render passes which could impact performance on lower-end devices. Consider:

  1. Adding performance monitoring
  2. Making the glow effect configurable
  3. Implementing a fallback for lower-end devices

Example monitoring implementation:

const PERFORMANCE_BUDGET_MS = 16; // 60fps budget
let lastFrameTime = performance.now();

function monitorPerformance() {
  const currentTime = performance.now();
  const frameDuration = currentTime - lastFrameTime;
  
  if (frameDuration > PERFORMANCE_BUDGET_MS) {
    console.warn(`Frame took ${frameDuration}ms, exceeding budget of ${PERFORMANCE_BUDGET_MS}ms`);
    // Potentially disable effects or reduce particle count
  }
  
  lastFrameTime = currentTime;
}

234-247: Consider adding ARIA attributes for accessibility

The template structure is well-organized, but could benefit from accessibility improvements.

 <template>
-  <div :class="cn('relative h-full w-full', props.containerClass)">
+  <div 
+    :class="cn('relative h-full w-full', props.containerClass)"
+    role="presentation"
+    aria-hidden="true"
+  >
     <div
       ref="containerRef"
       v-motion
       :initial="{ opacity: 0 }"
       :enter="{ opacity: 1 }"
       class="absolute inset-0 z-0 flex size-full items-center justify-center bg-transparent"
     >
       <canvas ref="canvasRef" />
     </div>

     <div :class="cn('relative z-10', props.class)">
       <slot />
     </div>
   </div>
 </template>
📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Reviewing files that changed from the base of the PR and between b30fc81 and 266f459.

📒 Files selected for processing (1)
  • packages/frontendmu-nuxt/components/inspira/Vortex.vue (1 hunks)
🔇 Additional comments (3)
packages/frontendmu-nuxt/components/inspira/Vortex.vue (3)

49-64: LGTM! Well-implemented utility functions

The utility functions are pure, properly typed, and serve clear purposes.


224-231: LGTM! Proper lifecycle management

The component correctly handles mounting and cleanup of event listeners.


105-117: ⚠️ Potential issue

Critical: Animation frame cleanup missing

The animation loop needs proper cleanup to prevent memory leaks and unnecessary CPU usage when the component is unmounted.

The previous review comment about this issue is still valid. Store the animation frame ID and cancel it on unmount:

+let animationFrameId: number
 function draw(canvas: HTMLCanvasElement, ctx: CanvasRenderingContext2D) {
   tick++
   ctx.clearRect(0, 0, canvas.width, canvas.height)
   
   ctx.fillStyle = props.backgroundColor
   ctx.fillRect(0, 0, canvas.width, canvas.height)
   
   drawParticles(ctx)
   renderGlow(canvas, ctx)
   renderToScreen(canvas, ctx)
   
-  requestAnimationFrame(() => draw(canvas, ctx))
+  animationFrameId = requestAnimationFrame(() => draw(canvas, ctx))
 }

 onUnmounted(() => {
   window.removeEventListener('resize', handleResize)
+  cancelAnimationFrame(animationFrameId)
 })

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2 participants