A controller for the WorldSemi WS2812B RGB LEDs written in plain VHDL.
- ws2812b: Contains the actual library.
- demo: Contains demo designs to visualize the functionality of the design.
- bench: Contains various test benches used during the development of the library.
- gtkwave: Contains GtkWave layouts for some test benches.
For directories containing VHDL source files, the directory name denotes the VHDL library.
Low level driver for the WorldSemi WS2812B RGB LEDs. Handles bit timing and command separation.
+ + | | | | +-----------+ +----------------------v----v------+ | +----> pixData_red[7:0] clk rst | | | | | | +----> pixData_green[7:0] | | | | | +----+ | User +----> pixData_blue[7:0] so +---->LEDs| | Logic | | | +----+ | | | | | +----> pixData_valid | | | | | | <----+ pixData_next | +-----------+ +----------------------------------+ _ _ _ _ _ _ _ _ _ _ _ _ _ _ clk _/ \_/ \_/ \_/ \_/ \_/ \_ / / \_/ \_/ \_/ \_ / / \_/ \_/ \_/ \_ _______ _______ / / _______ / / data ---------<_______X_______ | | _______>------- | | ---------------- _______________ \ \ _______ \ \ valid _________/ \ \ \_______ \ \ ________________ ___ | | ___ | | ___ next _____________/ \_______ / / ___/ \_______ / / ____/ \_______ / / / / 1 2 3 4 5 6 1: User applies first LED's data and asserts pixData_valid. 2: PHY acknowledges that it latched the data and starts supplying the information to the LED string. 3: User logic sees the pixData_next strobe and prepares the next data. 4: Next data is latched. Steps 3 and 4 are to be repeated until each LED in the string has been given a value. 5: User logic sees the pixData_next strobe. As all LEDs have already been given a value, pixData_valid is deasserted to signal the end of a string. 6: The completion of the reset time is signalled using another pixData_next strobe.
For an example, see Rainbow.
WS2812B Controller to render picture data from SRAM.
Documentation coming soon
For an example, see demo_sram.
Displays a simple moving rainbow pattern over a strip of fixed length.
Make sure the F_CLK
is set to the actual frequency present on the hardware for clk
.
To set the length, change the LENGTH
constant. To change the speed of the animation, change the F_SYSTICK
constant. To change the length of one iteration of the rainbow, set the INCREMENT
constant. To change the maximum brightness, change the PIXDATA_MAX
constant while making sure that it is a multiple of INCREMENT
.
Steps through some predefined colors by writing the to the controller's RAM and simply issuing a render strobe.
Make sure the F_CLK
is set to the actual frequency present on the hardware for clk
.
This work is released under the Mozilla Public License (MPL) Version 2. It may be interpreted in the same way the Open Hardware Description License (OHDL) by Julius Baxter does. Read more about it here: http://juliusbaxter.net/ohdl/ohdl.txt
Authors: Markus Koch [email protected]