jQuery widget for sprite animations. Background image (sprite) consisting of picture frames like the movie tape is animated. Widget supports options to adjust smothness and speed of animations as well as methods to control animation behavior.
fc.tape
has following dependencies:
$('#element').tape(options);
Switch frames with smooth transition (next frame overlays previous with a small transparent fade). Useful for animations with a small number of frames, slow speed animations and for several effects.
$('#tape').tape({
smooth: false
});
Default: true
.
Background image path (sprite with frames to animate). Frames should be aligned vertially, top to bottom.
$('#tape').tape({
image: '/img/tape.png'
});
Default: DOM element's backgound-image is used.
Number of frames in animation. It can be less than real number of frames, if you don't want to use the whole tape, but it can't be greater than there actually is.
$('#tape').tape({
frameCount: 12
});
Default: 0
(that is no animation by default).
Frame size (height for vertical sprite and width for horizontal sprite) in pixels. In other words, background image offset for the second frame.
$('#tape').tape({
frameSize: 250
});
Default: same as DOM element height.
Duration of transition between frames in milliseconds for smooth
mode,
for normal mode - number of milliseconds each frame is visible during animation.
If smooth
is set to true
, you might experience slowdowns in animations
when calling widget methods more frequently than frameChangeDuration
as transitions
will take the same amount of time.
$('#tape').tape({
frameChangeDuration: 30
});
Default: 50
.
This setting indicates the direction in which the sprite frames are glued: 'v'
for
vertical (default) and 'h'
for horizontal.
$('#tape').tape({
spriteDirection: 'h'
});
Default: 0
.
Background horizontal offset (by x axis or y axis). Useful when you have several sprites joined together in one background image. In this case animations start from the top frame and continue to bottom (offset specifies correct sprite).
$('#tape').tape({
backgroundX: -150
});
Default: 0
.
Background image with a sprite is preloaded and animation starts only after it
finished. After loading tape-loaded
event is triggered on the element.
$('#tape').tape({
preload: false
});
Default: true
.
Loop animation, when sprite goes out of its borders.
$('#tape').tape({
loop: false
});
Default: true
.
Options can be set up using corresponding data-
attributes:
Option | Data attribute |
---|---|
smooth | data-smooth |
image | data-image |
frameCount | data-frame-count |
frameSize | data-frame-size |
frameChangeDuration | data-frame-change-duration |
spriteDirection | data-sprite-direction |
backgroundX | data-background-x |
backgroundY | data-background-y |
preload | data-preload |
loop | data-loop |
<div id="b-tape" data-frame-count="20" data-frame-height="150"></div>
Wind sprite to the next frame. If current frame is the last one and loop
option is true
,
the first fame is displayed.
$('#tape').tape('windToNext');
Wind sprite to the previous frame. If current frame is the first one and loop
option is true
,
the last fame is displayed.
$('#tape').tape('windToPrev');
Wind to specific frame, skipping intermediate frames. If smooth
is
set to true
this transitions takes frameChangeDuration
milliseconds.
$('#tape').tape('windTo', 4);
$('#tape').tape('windTo', '30%');
Parameters:
- position — target frame index (to which tape is animated) or position as a percentage of the length of the tape (string).
Animate the tape from the current frame to the target one, not skipping frames, opposite
to what WindTo
does. Each transition between frames takes frameChangeDuration
milliseconds.
$('#tape').tape('stepInTo', 36, function(){
console.log('Animation is finished');
});
Parameters:
- position — target frame index (to which tape is animated) or position as a percentage of the length of the tape (string).
- callback — callback, which is fired after reaching target frame. It's called after all animations within the bounds of this method are done.
Change current frame without any animation at all. Useful for widget initialization, when your animation shouldn't start from the very first frame.
$('#tape').tape('setPosition', 14);
Parameters:
- position — target frame index (to which tape is animated) or position as a percentage of the length of the tape (string).
This method supports options change "on the fly".
$('#tape').tape('setOptions', {
frameCount: 37
frameChangeDuration: 70
});
Parameters:
- options — settings object.
Get current settings value.
var height = $('#tape').tape('getOption', 'frameSize');
Parameters:
- optionName — option name.
Animate the tape backwards and forwards with the left mouse button pressed and the mouse cursor is moving. It's used to emulate rotation.
$('#tape').tape('rotate', {
element: $('#handler'),
deltaX: 3
});
// ...
$('#tape').tape('rotate', {
destroy: true
});
Parameters:
- options — settings object:
- element — jQuery-element, which will acquire rotation behavior. By default, it's the original tape element.
- deltaX — minimal cursor movement, required for animation to start. Larger
deltaX
, slower the tape rotation. - destroy — set to
true
when you need to disable rotation behavior. - direction — the directon of tape movement when the mouse cursor moves right: 1 for down, -1 for up.
frameHeight
option renamed toframeSize
;- Added
spriteDirection
andbackgroundY
options for horizontal sprites support.
- Added
loop
option for optional cyclic behavior; - For methods
windTo
,stepInTo
andsetPosition
position is given in the formats 15 or '30%' (now there is no option isRelative); gradually
option renamed tosmooth
.