Maris Tammik and Nathan Glynn coding and audio tool in the Unity Engine. It is named the Audio Mentoring Project which braught the two together.
- Pooled AudioSources
- virtual voice simulation: AudioClip playback without AudioSource/DSP resources
- simple voice management: AudioSource limiting & stealing based on priority and OutputVolume
- custom distance attenuation system
- Sequence, Random, Shuffle & Weighted playback modes
- Fading in & out with a selection of fade curves
- random seek offset (Nathan homework)
- stem layer system (music/ambiance)
- documentation (MkDocs work in progress)