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Merge pull request #64 from b-guild/main
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Inserting missing \ before 'begin'.
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mrDIMAS authored Jul 11, 2024
2 parents 8fbe8d6 + 1d1281a commit 0caa593
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/scene/terrain_node.md
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Expand Up @@ -71,7 +71,7 @@ Masks are always clamped to be between 0 and 1, regardless of what brush mode is
and 1 represents the layer being fully opaque.
- *Transform:* This is a 2x2 matrix that is applied to the brush's shape, allowing linear transformations such as rotating
a rectangular brush, or skewing, or stretching.
For most purposes the identity matrix of \\(begin{bmatrix}1&0\\\\0&1\end{bmatrix}\\) works well, since that is the default that applies no modification to the brush's shape.
For most purposes the identity matrix of \\(\begin{bmatrix}1&0\\\\0&1\end{bmatrix}\\) works well, since that is the default that applies no modification to the brush's shape.
If the matrix is not invertable, then it will be ignored.
- *Hardness:* The effect of a brush does not need to be applied equally across its entire area. The *hardness*
of a brush controls how much of a brush gets its full effect.
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