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fix typo in fps-tutorial-2.md #69

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Oct 15, 2024
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4 changes: 2 additions & 2 deletions src/tutorials/fps/tutorial-2/fps-tutorial-2.md
Original file line number Diff line number Diff line change
Expand Up @@ -92,7 +92,7 @@ The next thing we need to do is to create a prefab for projectile, that will be

## Projectile

You mask ask - why we need a prefab for projectiles, why not just make a ray-based shooting? The answer is very simple -
You may ask - why we need a prefab for projectiles, why not just make a ray-based shooting? The answer is very simple -
flexibility. Once we'll finish with this "complex" system, we'll get very flexible weapon system that will allow you
to create weapons of any kind - it could be simple bullets, grenades, rockets, plasma, etc.

Expand Down Expand Up @@ -300,4 +300,4 @@ Run the game, and you should see something like this when shooting:
## Conclusion

In this tutorial part we've added weapons that can shoot projectiles, which in their turn can interact with the
environment.
environment.
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