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docs: update CHANGELOG.md for 0.1.0 [skip ci]
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SettingDust authored and github-actions[bot] committed Nov 18, 2024
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# Changelog
All notable changes to this project will be documented in this file.

The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).

## [0.1.0] - 2024-11-18
### :sparkles: New Features
- [`4868cec`](https://github.com/game-design-driven/ItemConverter/commit/4868cecf65f442fba293ca2086a805028833ee23) - generate the json correctly *(commit by [@SettingDust](https://github.com/SettingDust))*
- [`ed7bde1`](https://github.com/game-design-driven/ItemConverter/commit/ed7bde1192311a4fcabafe9bae980818645632f2) - group the same input for generating *(commit by [@SettingDust](https://github.com/SettingDust))*
- [`17e6613`](https://github.com/game-design-driven/ItemConverter/commit/17e661382f2440270f4f8ec92a8e2c74d6fa25d2) - group multiple ingredients with the same item *(commit by [@SettingDust](https://github.com/SettingDust))*
- [`a9ef16a`](https://github.com/game-design-driven/ItemConverter/commit/a9ef16a03530a15704cb3ce1a5c94840e0738d81) - use graph for ratios *(commit by [@SettingDust](https://github.com/SettingDust))*
- [`1a4f91c`](https://github.com/game-design-driven/ItemConverter/commit/1a4f91cd1de1b1f0588b978fd12e565baf240c9e) - render progress on slot *(commit by [@SettingDust](https://github.com/SettingDust))*
- [`cbaf59b`](https://github.com/game-design-driven/ItemConverter/commit/cbaf59b3f31d3a913d6a02dbb8f0d9b513a3db10) - add `ItemConvertScreen` *(commit by [@SettingDust](https://github.com/SettingDust))*
- [`858eb26`](https://github.com/game-design-driven/ItemConverter/commit/858eb26a618ddf66b7ee31e4c004902da5e8d2b9) - trigger the screen *(commit by [@SettingDust](https://github.com/SettingDust))*
- [`1bca71d`](https://github.com/game-design-driven/ItemConverter/commit/1bca71d4c944b0dc353b527c1ed12be3495c9d64) - release the mouse correctly *(commit by [@SettingDust](https://github.com/SettingDust))*
- [`d6f1c93`](https://github.com/game-design-driven/ItemConverter/commit/d6f1c93470665057ec83235fd1820a342215f381) - correct the path tooltips *(commit by [@SettingDust](https://github.com/SettingDust))*
- [`d1ca39a`](https://github.com/game-design-driven/ItemConverter/commit/d1ca39a9a515c90e4e17e93f465d8c142b2ece23) - allow convert blocks by middle click *(commit by [@SettingDust](https://github.com/SettingDust))*
- [`ab59165`](https://github.com/game-design-driven/ItemConverter/commit/ab591656a9ad2ac2206becc5651a7b47525bbf36) - allow modify press ticks *(commit by [@SettingDust](https://github.com/SettingDust))*
- [`9039ef7`](https://github.com/game-design-driven/ItemConverter/commit/9039ef7fb908ff8c29811877907df639c176f0f6) - behave like creative pick item *(commit by [@SettingDust](https://github.com/SettingDust))*
- [`db1fac7`](https://github.com/game-design-driven/ItemConverter/commit/db1fac7858ac5d8e1371add3ece2c5e75faddd1e) - configurable bidirectional convert *(commit by [@SettingDust](https://github.com/SettingDust))*
- [`39d00dc`](https://github.com/game-design-driven/ItemConverter/commit/39d00dc30813bee8dab22734281d041a5d7650ef) - prefer stacks in inventory instead of hotbar *(commit by [@SettingDust](https://github.com/SettingDust))*
- [`939a298`](https://github.com/game-design-driven/ItemConverter/commit/939a298b1cd4d5404b2763379a4ccf70eef81fa1) - inventory and middle-click logic are consistent *(commit by [@SettingDust](https://github.com/SettingDust))*
- [`5fc5a49`](https://github.com/game-design-driven/ItemConverter/commit/5fc5a49d7a9e3a94213493694d4c9288d6ee7559) - trigger convert when release alt *(commit by [@SettingDust](https://github.com/SettingDust))*
- [`9e75084`](https://github.com/game-design-driven/ItemConverter/commit/9e750846d91bb8104fd9921fd19fd93189e2722e) - add sound to the convert *(commit by [@SettingDust](https://github.com/SettingDust))*
- [`f7888ba`](https://github.com/game-design-driven/ItemConverter/commit/f7888ba06517c1d8605e2fdbee891d6119949941) - allow smaller popup *(commit by [@SettingDust](https://github.com/SettingDust))*

### :bug: Bug Fixes
- [`e5df061`](https://github.com/game-design-driven/ItemConverter/commit/e5df061ba25c72ae11817ebe87c330bb5651dc8b) - refresh the graph correctly *(commit by [@SettingDust](https://github.com/SettingDust))*
- [`3fe6330`](https://github.com/game-design-driven/ItemConverter/commit/3fe633057e2dca4c00dfc1fbff9841039b089e0a) - render the background correctly *(commit by [@SettingDust](https://github.com/SettingDust))*
- [`c83134a`](https://github.com/game-design-driven/ItemConverter/commit/c83134a9d30295d24cd578d8fecd9357a8dfe499) - the nine slice is wrong *(commit by [@SettingDust](https://github.com/SettingDust))*
- [`25beff2`](https://github.com/game-design-driven/ItemConverter/commit/25beff250006362ce583bf8565920c2e84ad5d60) - tooltip offset *(commit by [@SettingDust](https://github.com/SettingDust))*
- [`a95b924`](https://github.com/game-design-driven/ItemConverter/commit/a95b9245c6e8f7a1a2a9587d8aae6e22f66445fb) - render the progress on container slots *(commit by [@SettingDust](https://github.com/SettingDust))*
- [`c0325de`](https://github.com/game-design-driven/ItemConverter/commit/c0325de99f3b407a38f76cb1a5ee3a2c781992ce) - render the items in containers *(commit by [@SettingDust](https://github.com/SettingDust))*
- [`a35bf2e`](https://github.com/game-design-driven/ItemConverter/commit/a35bf2e72e6097cf9633d99409ddd33deb6ba11e) - the condition to find predicate is wrong *(commit by [@SettingDust](https://github.com/SettingDust))*
- [`069d05e`](https://github.com/game-design-driven/ItemConverter/commit/069d05e46a244c8e58eed2f72877cdb34cb479aa) - avoid crash if disconnected *(commit by [@SettingDust](https://github.com/SettingDust))*
- [`ca07558`](https://github.com/game-design-driven/ItemConverter/commit/ca0755830d667254383a674138e609d3e49f4bac) - set the correct index in creative menu *(commit by [@SettingDust](https://github.com/SettingDust))*
- [`c556f15`](https://github.com/game-design-driven/ItemConverter/commit/c556f15d10cbd14c8bbab6d4c3ea169690dac1c4) - use the correct slot when no screen *(commit by [@SettingDust](https://github.com/SettingDust))*
- [`2ae8374`](https://github.com/game-design-driven/ItemConverter/commit/2ae8374e20c4efc85447aae8a9839424ad4ad250) - close the screen when no item in slot again *(commit by [@SettingDust](https://github.com/SettingDust))*
- [`ec67533`](https://github.com/game-design-driven/ItemConverter/commit/ec67533e38c3f8035ab469050a3bf1e9d0d6604a) - create the config file *(commit by [@SettingDust](https://github.com/SettingDust))*
- [`342be4d`](https://github.com/game-design-driven/ItemConverter/commit/342be4d71077d9a546f0ef1373a5934bd6977e72) - serialization plugin *(commit by [@SettingDust](https://github.com/SettingDust))*
- [`938862f`](https://github.com/game-design-driven/ItemConverter/commit/938862f68f9ace04e6a3118a8b14c4d9b2e3c149) - avoid crash if the edge looped *(commit by [@SettingDust](https://github.com/SettingDust))*
- [`da37fe3`](https://github.com/game-design-driven/ItemConverter/commit/da37fe34e58dc3e1cf17a2bc8810674ce2db67f4) - find the slot correctly *(commit by [@SettingDust](https://github.com/SettingDust))*

### :recycle: Refactors
- [`0fe8eef`](https://github.com/game-design-driven/ItemConverter/commit/0fe8eefe7b0105b543f60b8bd9c8e89d1a5209dc) - use jgrapht to handle the shortest path *(commit by [@SettingDust](https://github.com/SettingDust))*

### :wrench: Chores
- [`de12938`](https://github.com/game-design-driven/ItemConverter/commit/de129381f0ea4b66e279ac0064131abc8b1cb603) - don't progress if the slot is invalid *(commit by [@SettingDust](https://github.com/SettingDust))*
- [`ede8d61`](https://github.com/game-design-driven/ItemConverter/commit/ede8d61ef8feb144183952842712e71a5bb94777) - don't progress if the slot is empty in container *(commit by [@SettingDust](https://github.com/SettingDust))*
- [`507bc87`](https://github.com/game-design-driven/ItemConverter/commit/507bc879b4a45b79ce371dad595f71e2ac6eb768) - close the screen when no item in slot *(commit by [@SettingDust](https://github.com/SettingDust))*
- [`b3c5153`](https://github.com/game-design-driven/ItemConverter/commit/b3c51537d14d4d46f05528d77c0103041d8cc127) - change the default key to capslock *(commit by [@SettingDust](https://github.com/SettingDust))*
- [`62f21ae`](https://github.com/game-design-driven/ItemConverter/commit/62f21aef0b6820af126a78331c21b0e16c8d32ed) - don't show ration if 1:1 *(commit by [@SettingDust](https://github.com/SettingDust))*

[0.1.0]: https://github.com/game-design-driven/ItemConverter/compare/0.0.0...0.1.0

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