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Update NES version with more DPCM voices
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gameblabla committed Apr 2, 2023
1 parent 26717f0 commit 2815eb7
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Showing 37 changed files with 345 additions and 127 deletions.
Binary file added NES/dialogue1.dmc
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9 changes: 9 additions & 0 deletions NES/dialogue1_data.s
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;this file for FamiTone2 library generated by text2data tool

DMCmusic_dialogue1_data:
.byte 1
.word 1
.word .Lsamples-3

.Lsamples:
.byte $00+__dpcm_offset,$e8,$0f ;1 Ohmy !
10 changes: 10 additions & 0 deletions NES/dialogue1_struct.s
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.section .prg_rom_14.dpcm,"aR",@progbits
.align 64
.incbin "dialogue1.dmc"

.section .prg_rom_14.dialogue1_data,"a",@progbits
.globl dialogue1_data
dialogue1_data:
.include "dialogue1_data.s"
Binary file added NES/dialogue2.dmc
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10 changes: 10 additions & 0 deletions NES/dialogue2_data.s
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;this file for FamiTone2 library generated by text2data tool

DMCmusic_dialogue2_data:
.byte 1
.word 1
.word .Lsamples-3

.Lsamples:
.byte $00+__dpcm_offset,$ff,$0e ;1 So innocent !
.byte $40+__dpcm_offset,$ff,$0f ;59 (whatdowehavehere)
10 changes: 10 additions & 0 deletions NES/dialogue2_struct.s
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.section .prg_rom_16.dpcm,"aR",@progbits
.align 64
.incbin "dialogue2c.dmc"

.section .prg_rom_16.dialogue2_data,"a",@progbits
.globl dialogue2_data
dialogue2_data:
.include "dialogue2_data.s"
Binary file added NES/dialogue2c.dmc
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Binary file added NES/dialogue3.dmc
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10 changes: 10 additions & 0 deletions NES/dialogue3_data.s
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;this file for FamiTone2 library generated by text2data tool

DMCmusic_dialogue3_data:
.byte 1
.word 1
.word .Lsamplesd3-3

.Lsamplesd3:
.byte $00+__dpcm_offset,$ff,$0e ;1
.byte $40+__dpcm_offset,$ff,$0e ;2
10 changes: 10 additions & 0 deletions NES/dialogue3_struct.s
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.section .prg_rom_18.dpcm,"aR",@progbits
.align 64
.incbin "dialogue3c.dmc"

.section .prg_rom_18.dialogue3_data,"a",@progbits
.globl dialogue3_data
dialogue3_data:
.include "dialogue3_data.s"
Binary file added NES/dialogue3c.dmc
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Binary file added NES/dialogue4.dmc
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10 changes: 10 additions & 0 deletions NES/dialogue4_data.s
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;this file for FamiTone2 library generated by text2data tool

DMCmusic_dialogue4_data:
.byte 1
.word 1
.word .Lsamples-3

.Lsamples:
.byte $00+__dpcm_offset,$de,$0e ;1
.byte $38+__dpcm_offset,$df,$0e ;2
10 changes: 10 additions & 0 deletions NES/dialogue4_struct.s
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.section .prg_rom_20.dpcm,"aR",@progbits
.align 64
.incbin "dialogue4.dmc"

.section .prg_rom_20.dialogue4_data,"a",@progbits
.globl dialogue4_data
dialogue4_data:
.include "dialogue4_data.s"
Binary file added NES/dialogue5.dmc
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10 changes: 10 additions & 0 deletions NES/dialogue5_data.s
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;this file for FamiTone2 library generated by text2data tool

DMCmusic_dialogue5_data:
.byte 1
.word 1
.word .Lsamples-3

.Lsamples:
.byte $00+__dpcm_offset,$ff,$0e ;1 (dontbescareditwi)
.byte $40+__dpcm_offset,$ff,$0d ;2 (proveyourworthin)
10 changes: 10 additions & 0 deletions NES/dialogue5_struct.s
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.section .prg_rom_22.dpcm,"aR",@progbits
.align 64
.incbin "dialogue5c.dmc"

.section .prg_rom_22.dialogue5_data,"a",@progbits
.globl dialogue5_data
dialogue5_data:
.include "dialogue5_data.s"
Binary file added NES/dialogue5c.dmc
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Binary file added NES/dialogue6.dmc
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10 changes: 10 additions & 0 deletions NES/dialogue6_data.s
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;this file for FamiTone2 library generated by text2data tool

DMCmusic_dialogue6_data:
.byte 1
.word 1
.word .Lsamples-3

.Lsamples:
.byte $00+__dpcm_offset,$ff,$0d ;1 (yourfirstchallen)
.byte $40+__dpcm_offset,$cf,$0c ;2 (youllbeontheothe)
10 changes: 10 additions & 0 deletions NES/dialogue6_struct.s
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.section .prg_rom_24.dpcm,"aR",@progbits
.align 64
.incbin "dialogue6.dmc"

.section .prg_rom_24.dialogue6_data,"a",@progbits
.globl dialogue6_data
dialogue6_data:
.include "dialogue6_data.s"
Binary file added NES/dialogue7.dmc
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9 changes: 9 additions & 0 deletions NES/dialogue7_data.s
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;this file for FamiTone2 library generated by text2data tool

DMCmusic_dialogue7_data:
.byte 1
.word 1
.word .Lsamples-3

.Lsamples:
.byte $00+__dpcm_offset,$e3,$0c ;1 (dontlikeityourloss)
10 changes: 10 additions & 0 deletions NES/dialogue7_struct.s
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.section .prg_rom_26.dpcm,"aR",@progbits
.align 64
.incbin "dialogue7.dmc"

.section .prg_rom_26.dialogue7_data,"a",@progbits
.globl dialogue7_data
dialogue7_data:
.include "dialogue7_data.s"
36 changes: 0 additions & 36 deletions NES/dmusic.s

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Binary file added NES/ingame.dmc
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11 changes: 11 additions & 0 deletions NES/ingame_data.s
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;this file for FamiTone2 library generated by text2data tool

DMCmusic_ingame_data:
.byte 1
.word 1
.word .Lsamples-3

.Lsamples:
.byte $00+__dpcm_offset,$6d,$0f ;1 (fuck3)
.byte $1c+__dpcm_offset,$a4,$0f ;2 (fuck2)
.byte $45+__dpcm_offset,$66,$0f ;3 (fuck1)
10 changes: 10 additions & 0 deletions NES/ingame_struct.s
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.section .prg_rom_28.dpcm,"aR",@progbits
.align 64
.incbin "ingame.dmc"

.section .prg_rom_28.dialogue6_data,"a",@progbits
.globl ingame_data
ingame_data:
.include "ingame_data.s"
Binary file added NES/ingame_voice.dmc
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