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@gameblabla gameblabla released this 03 Apr 13:57
· 37 commits to simp since this release
1d40719

The C64 version was quite challenging to do !
The animated frames are bigger than the NES version but due to RAM, the speech that's in there is heavily compressed.

Also, it turned out i only had around 45kb of usable RAM instead of possibly 56kb... Which further hurt this port.
I may look into making this a propercartridge version with bankswitching up to 256kb and stuff.

I only tested this on PAL C64s also.

EDIT: Fixed a bug with how frames were updated : one of the frames was getting skipped. This has been addressed.