Version 1.1
Heroine Dusk is my April OneGameAMonth project. It's a basic dungeon crawl made using an old aesthetic.
The game's world is set in a fantasy human realm where the sun has not returned in several days. Evil forces are using the safety of night to invade. You are a serf woman takes up arms to fight against the darkness.
- Game site: http://heroinedusk.com
- Creator's site: http://clintbellanger.net
- Featuring music by Yubatake: http://opengameart.org/users/yubatake
The game is written in Javascript using HTML5 canvas. The art was created with Blender and GIMP.
- 16 colors (using DawnBringer's palette)
- 160x120 native resolution (stretches to fit browser window)
- Keyboard controls: WASD or Arrows for movement, Space or Enter for interaction
- Mouse controls: click to move or turn, or click buttons to interact.
- Touch controls: as mouse controls, supported on some modern device browsers.
- All of the visual art and code for Heroine Dusk was created by Clint Bellanger.
- The code for Heroine Dusk is released under GPL v3, with later versions permitted.
- The visual art for Heroine Dusk is released under CC-BY-SA 3.0, with later versions permitted.
- The music is by Yubatake (CC-BY 3.0). http://opengameart.org/users/yubatake
- Jessica "Zeldyn" Cox, figure model for the heroine and villainess http://zeldyn-stock.deviantart.com/
- DawnBringer at PixelJoint for the 16 color palette
- Yubatake for releasing quality music using a free license