- PinTrigger: This entity calls the triggeredBy method of one or more targets when it and another entity of a specific collision type overlap at the almost-same position.
- Blocker: This entity stops the movement of all all triggering entities and releases them after a specified duration.
- Just plop those entities you need into your lib/game/entities folder. Be careful to not overwrite existing files.
- Use in WM at will. A test level is included with the pack, inside ./lib/game/levels.
- Read the source code headers to better understand usage and options.
- Created by Alexandre Rousseau for gamecubate
- Use at will and at own risk.
- Sample project at http://www.gamecubate.com/playground/pin_triggers_and_blockers .
- You can reach me by email (alexr at gamecubate dot com) or via the Impact forums (alexandre).