- PinTrigger: This entity calls the triggeredBy method of one or more targets when it and another entity of a specific collision type overlap at the almost-same position.
- Blocker: This entity stops the movement of all all triggering entities and releases them after a specified duration.
- Put these into your lib/game/entities folder. Be careful to not overwrite existing files.
- Read the source code headers to better understand usage and options.
- Button:
- PropertySlider:
- PropertyJoystick:
- Put these into your lib/game/entities folder. Be careful to not overwrite existing files.
- Read the source code headers to better understand usage and options.
- AutomataBase: provides base functionality for cellular automata subclasses.
- Conway: Game of Life automaton.
- Shifter: this entity kills/births cells according to a direction function supplied by the client. The function decides, given a row and column, in which direction to shift a cell.
- Put into your lib/plugins/gamecubate/automata/ folder. Be careful to not overwrite existing files.
- Read the source code headers to better understand usage and options.
- Created by Alexandre Rousseau for gamecubate
- Use at will and at own risk.
- You can reach me by email (alexr at gamecubate dot com) or via the Impact forums (alexandre).