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WIP: A terrain editor created in my own game "engine". Mostly created for learning purpose. C++, OpenGL

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Terrain Editor

A C++17 Terrain Editor created within my own custom "game engine".

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This terrain editor is created mostly out of learning purposes and to try and implement different modern graphics techniques Currently it uses techniques like:

  • Tiled Forward Rendering
  • PBR & IBL
  • HDR and Tonemapping

Requirements

  1. CMake 3+.
  2. Compiler with support for C++17.
  3. GPU Support OGL 4.3+

Instructions

Only tested on windows!
Run CMake in the root of the project.
Open the build using VS.
Set terrain_proj as the startup project.

Usage

Not yet documented!

Third-party

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WIP: A terrain editor created in my own game "engine". Mostly created for learning purpose. C++, OpenGL

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