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Logic to write to into grid representation of game world mask data for "quick" calculations

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gemserk/DataGrids

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Just some helper classes to store game world data in grid format using int masking to speed up some calculations + a way to visualize it using unity sprites.

Grid being updated in runtime:

Reading data from grid given specific coordinates (example in code):

World data example (colliders):

Grid data:

Grid data with mixed values:

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Logic to write to into grid representation of game world mask data for "quick" calculations

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