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1.2.8.1
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genaray committed Apr 19, 2024
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Showing 1 changed file with 3 additions and 13 deletions.
16 changes: 3 additions & 13 deletions src/Arch/Arch.csproj
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<PackageId>Arch</PackageId>
<Title>Arch</Title>
<Version>1.2.8</Version>
<Version>1.2.8.1-alpha</Version>
<Authors>genaray</Authors>
<PackageLicenseExpression>Apache-2.0</PackageLicenseExpression>
<Description>A high performance c# net.6 and net.7 archetype based ECS ( Entity component system ).</Description>
<PackageReleaseNotes>Updated LowLevel which fixes bugs.
Fixed issue where Unsafe.As did not work on .Net 2.1 for the Dangerous-Utils.
Dangerous API now allows setting/getting of recycled ids.
Fixed archetype duplication after loading a save.
Fixed .Add when a newly non registered component was added.
Now makes use of the updated and improved JobScheduler 1.1.2.
ScheduleParallelInlineQuery added.
Added World.IsAlive(EntityReference);
Fixed bug where `World.TrimExcess` does not trim Recycled-Entities which results in an out of bounds exception sooner or later.
Fixed bug in JobScheduler which prevents a deadlock.
Moved CommandBuffer to Buffer namespace, might break references.
CommandBuffer now accepts a world during playback, world in ctor was removed.</PackageReleaseNotes>
<PackageReleaseNotes>Updated CommunityToolkit, increases speed slightly.
Fixed some DangerousUtilities. </PackageReleaseNotes>
<PackageTags>c#;.net;.net6;.net7;ecs;game;entity;gamedev; game-development; game-engine; entity-component-system;stride;unity;godot;</PackageTags>

<PackageProjectUrl>https://github.com/genaray/Arch</PackageProjectUrl>
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