-
Decide which version of Unity you will use.
- The project is currently set to version 2019.2.12
- Please discuss with Gene if you want to use a different version
- Note: I found that TiltBrush model colors become less saturated when you upgrade to version 2019.3.x or higher.
- I need to investigate why.
-
Clone the AudioTest project repository on GitHub to your local disk
- Either
- Browse to project https://github.com/genemiller/AudioTest
- Click the green Code button
- Select Download ZIP from the pulldown menu
- Unzip the zip file
- Or
- Sign up for a GitHub account at https://github.com/
- Tell me your GitHub User ID
- I will grant you read/write permission to this project.
- Install GitHub Desktop from here: https://desktop.github.com/
- will sync the project files on your local drive with the ones in the cloud
- Open the GitHub Desktop and enter your GitHub credentials
- Browse to project https://github.com/genemiller/AudioTest
- Click the green Code button
- Select Open with GitHub Desktop from the pulldown menu
- Specify where to save
- Either
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Download Library.zip from https://drive.google.com/drive/folders/1ceBL0IerwLaevvzjRg9h7Vw9V8x2UVyy?usp=sharing
- Note: I found this Library is necessary to preserve saturation of TiltBrush model colors.
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Unzip Library.zip
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Move the 'Library' folder to the AudioTest project folder
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Add the AudioTest project to UnityHub
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Open the AudioTest project -Version set to the value decided by you and Gene)
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Verify the colors of the TL08_5 TiltBrush model are fully saturated
- I will send you screen shot to compare
- .git* Files used by Git
- Assets Tracked in GitHub: All images, audio files, material definitions, etc.
- Library Downloaded from Google Drive: Automatically updated by Unity
- Logs Automatically created when you open the project in Unity
- Packages Tracked in GitHub: No need to alter this
- ProjectSettings Tracked in GitHub: No need to alter this
- Temp Automatically created and updated in Unity
- README.md This ReadMe file
- Altspace AltspaceVR Uploader
- BRCvr Assets Ground Textures from Burning Man BRCvr 2020
- Chase Audio Collage 1 Audio files
- FIreworks 1.jpg 360 Image from Burning Man 2017
- FPC First Person Controller scripts for Player Camera
- Materials Miscellaneous materials
- Plugins GitHub Plugin AltspaceVR Uploader Plugin
- Resources AltspaceVR Uploader Plugin
- Scenes Scene definition and baked scene lighting
- TB-Exports Darcy’s seven TiltBrush models (All models except TL08_5 should be left inactive for now).
- ThirdParty Materials and textures for TiltBrush models
- TiltBrush Materials and textures for TiltBrush models
- Environment
- Moons lighting for the TiltBrush models
- MidCylinder Floor
- TL-Import Darcy’s seven TiltBrush models (All models except TL08_5 left inactive for now).
- TL-Import/TL08_5 TL08_5 TiltBrush model
- TL-Import/TL08_5/AC1 AC1 Audio positioned in TL08_5
- Tabletop Placeholder for Kiosk in center of scene
- Player Navigable Player camera
- Environment
- Moons lighting for the TiltBrush models
- MidCylinder Floor
- TL-Import Darcy’s seven TiltBrush models (All models except TL08_5 left inactive for now).
- TL-Import/TL08_5 TL08_5 TiltBrush model
- TL-Import/TL08_5/AC1 AC1 Audio positioned in TL08_5
- Tabletop Placeholder for Kiosk in center of scene
- Click Fetch Origin to make sure you have recent changes that were pushed to GitHub cloud.
- Click the History Tab to see all changes committed by you or me.
- Click the Changes Tab to see all your local changes that you have not yet committed.
- When you are ready to commit, enter a Summary at the bottom of Changes and press Commit to Main.
- This might be when you’ve added a significant feature.
- Then click Push to Origin to push your commit to the cloud.
- Load AudioTest+FPC scene in Hierarchy
- Note: FPC = First Person Controller, i.e., Navigable Player Camera in Play mode
- This scene has scripts that cannot be uploaded to AltspaceVR
- Unload AudioTest scene in Hierarchy
- Either
- Enable the Speaker icon at top of the Scene window
- Move the scene camera through TL08_5
- Or
- Enable Play at the top of the Game window
- Navigate the player camera with arrow keys.
- Left/Right arrow: turn left/right
- Up/Down arrow: walk forward/backward
- Hold Left Shift with Up/Down arrow: sprint forward/backward
- Left mouse or trackpad: look up/down
- Note: elevation îs fixed at 2 meters, and there is no flying in this mode
- Load AudioTest scene in Hierarchy (without scripts as required by AltspaceVR)
- Assuming changes were made in the AudioTest+FPC scene, then copy these changes to AudioTest scene
- Unload AudioTest+FPC scene in Hierarchy
- I’ll show you how to upload to AltspaceVR when you are ready to test there.