Unity Project containing three of Darcy Gerbarg’s artworks for the AR Installation Alpha Test.
- Initial release 6/15/2021
- Gene Miller
The artworks are named:
- Violet Brush (animated framed painting)
- Party (animated framed painting)
- TL15_11 (3D Painting)
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Assumption 1. Darcy Gerbarg and the Alpha Test team will decide locations, orientations, and scales for each of the three artworks.
- Each artwork is currently prepared with bottoms near ground level, and tops about double the height of a person (e.g. 3 to 4 meters)
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Assumption 2. The Alpha Test team will be using a Game Engine (such as Unity3D.)
- NOTE: The models are currently packaged as a Unity3D Project – Version 2019.4.
- Does Alpha Test team prefer a different Game Engine? (e.g. Unreal)
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Assumption 3. The Alpha Test team will be using an AR SDK (such as Google ARCore)
- NOTE: An AR SDK has NOT yet been integrated with the Unity3D Project
- Does the Alpha Test team plan to integrate the AR SDK?
- Or should Gene Miller integrate the AR SDK? (which one?)
- VioletBrush.unity
- VioletBrush is enabled, other two objects are disabled
- Party.unity
- Party object is enabled, other two objects are disabled
- TL15.unity
- TL15 object is enabled, other two objects are disabled
- Violet Brush-Brighter 32x18 75dpi.jpg
- DG-Party+TL220180509-181050D1C2 54x54 75dpi 2018.jpg
- Darcy Gerbarg 2021 sig.png
- VioletBright.mat
- DG-Party.mat
- DG-Wood-Frame.mat
- Signature-Black.mat
- Signature-White.mat
- Pivot.controller
- PivotCamera.anim
- Double Sided Emissive Diffuse.shader
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Download this GitHub repository (https://github.com/genemiller/AR-AlphaTest)
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Open the Unity Project AR-AlphaTest (Note: this Project was tested with Unity Version 2019.4.2f1)
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Integrate with AR toolkit (E.g. Google AR-Core)
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For each of the three scenes: 1. VioletBrush 2. Party 3. TL15
- Load the scene
- Unload the other two scenes
- Build for target platform(s) (e.g. Android)
- Deploy the build file(s) (e.g., APK) to target platform (e.g. Android)
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Review the results (consult with Gene Miller if there are bugs)
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Provide build files (or AR Package integration) to Darcy Gerbarg and Gene Miller (who will also review the results)
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Discuss possible changes, e.g.,
- Scale, height, orientation
- Timing and degree of animation
- Whether colors and shading look right