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Inverting the Mouse Scroll #1

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150 changes: 150 additions & 0 deletions AppSettingsDialog.Designer.cs

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30 changes: 30 additions & 0 deletions AppSettingsDialog.cs
Original file line number Diff line number Diff line change
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;

namespace Trizbort
{
public partial class AppSettingsDialog : Form
{
public AppSettingsDialog()
{
InitializeComponent();
}

public bool InvertMouseWheel
{
get { return m_invertWheelCheckBox.Checked; }
set { m_invertWheelCheckBox.Checked = value; }
}

public int MouseDragButton
{
get { return m_dragButtonComboBox.SelectedIndex; }
set { m_dragButtonComboBox.SelectedIndex = value; }
}
}
}
150 changes: 150 additions & 0 deletions AppSettingsDialog.resx
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@@ -0,0 +1,150 @@
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<root>
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Version 2.0

The primary goals of this format is to allow a simple XML format
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Example:

... ado.net/XML headers & schema ...
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<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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There are any number of "resheader" rows that contain simple
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Each data row contains a name, and value. The row also contains a
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Classes that don't support this are serialized and stored with the
mimetype set.

The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:

Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.

mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
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mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
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mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
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: and then encoded with base64 encoding.
-->
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