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add default symbol server for game engines #91796

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Merged
merged 6 commits into from
May 19, 2025
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@bruno-garcia bruno-garcia commented May 16, 2025

cc @vaind

is this overkill?

rationale is that unreal/unity often run on Linux as game servers.
Godot is popular on OSS and LInux users (@limbonaut for example works on linux)

nvidia symbols as these are all game engines and while that doesn't have debug symbols, it has binaries that can contain useful information for stack walking.

Resolves:

@github-actions github-actions bot added the Scope: Backend Automatically applied to PRs that change backend components label May 16, 2025
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codecov bot commented May 16, 2025

Codecov Report

All modified and coverable lines are covered by tests ✅

⚠️ Parser warning

The parser emitted a warning. Please review your JUnit XML file:

Warning while parsing testcase attributes: Limit of string is 1000 chars, for name, we got 2083 at 1:157000 in /home/runner/work/sentry/sentry/.artifacts/pytest.junit.xml
Additional details and impacted files
@@            Coverage Diff             @@
##           master   #91796      +/-   ##
==========================================
+ Coverage   87.08%   87.66%   +0.57%     
==========================================
  Files       10210    10347     +137     
  Lines      585099   586358    +1259     
  Branches    22593    22532      -61     
==========================================
+ Hits       509535   514009    +4474     
+ Misses      75136    71903    -3233     
- Partials      428      446      +18     

@bruno-garcia bruno-garcia merged commit 06389a1 into master May 19, 2025
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@bruno-garcia bruno-garcia deleted the bruno-garcia-patch-1 branch May 19, 2025 09:04
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2 participants