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by injecting a compute shader that validates the content of the indirect buffer
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use wgpu_test::{gpu_test, FailureCase, GpuTestConfiguration, TestParameters, TestingContext}; | ||
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/// Make sure that the num_workgroups builtin works properly (it requires a workaround on D3D12). | ||
#[gpu_test] | ||
static NUM_WORKGROUPS_BUILTIN: GpuTestConfiguration = GpuTestConfiguration::new() | ||
.parameters( | ||
TestParameters::default() | ||
.features(wgpu::Features::PUSH_CONSTANTS) | ||
.downlevel_flags( | ||
wgpu::DownlevelFlags::COMPUTE_SHADERS | wgpu::DownlevelFlags::INDIRECT_EXECUTION, | ||
) | ||
.limits(wgpu::Limits { | ||
max_push_constant_size: 4, | ||
..wgpu::Limits::downlevel_defaults() | ||
}) | ||
.expect_fail(FailureCase::backend(wgt::Backends::DX12)), | ||
) | ||
.run_async(|ctx| async move { | ||
let num_workgroups = [1, 2, 3]; | ||
let res = run_test(&ctx, &num_workgroups, false).await; | ||
assert_eq!(res, num_workgroups); | ||
}); | ||
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/// Make sure that we discard (don't run) the dispatch if its size exceeds the device limit. | ||
#[gpu_test] | ||
static DISCARD_DISPATCH: GpuTestConfiguration = GpuTestConfiguration::new() | ||
.parameters( | ||
TestParameters::default() | ||
.features(wgpu::Features::PUSH_CONSTANTS) | ||
.downlevel_flags( | ||
wgpu::DownlevelFlags::COMPUTE_SHADERS | wgpu::DownlevelFlags::INDIRECT_EXECUTION, | ||
) | ||
.limits(wgpu::Limits { | ||
max_compute_workgroups_per_dimension: 10, | ||
max_push_constant_size: 4, | ||
..wgpu::Limits::downlevel_defaults() | ||
}) | ||
.expect_fail(FailureCase::backend(wgt::Backends::DX12)), | ||
) | ||
.run_async(|ctx| async move { | ||
let max = ctx.device.limits().max_compute_workgroups_per_dimension; | ||
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let res = run_test(&ctx, &[max, max, max], false).await; | ||
assert_eq!(res, [max; 3]); | ||
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let res = run_test(&ctx, &[max + 1, 1, 1], false).await; | ||
assert_eq!(res, [0; 3]); | ||
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let res = run_test(&ctx, &[1, max + 1, 1], false).await; | ||
assert_eq!(res, [0; 3]); | ||
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let res = run_test(&ctx, &[1, 1, max + 1], false).await; | ||
assert_eq!(res, [0; 3]); | ||
}); | ||
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/// Make sure that resetting the bind groups set by the validation code works properly. | ||
#[gpu_test] | ||
static RESET_BIND_GROUPS: GpuTestConfiguration = GpuTestConfiguration::new() | ||
.parameters( | ||
TestParameters::default() | ||
.features(wgpu::Features::PUSH_CONSTANTS) | ||
.downlevel_flags( | ||
wgpu::DownlevelFlags::COMPUTE_SHADERS | wgpu::DownlevelFlags::INDIRECT_EXECUTION, | ||
) | ||
.limits(wgpu::Limits { | ||
max_push_constant_size: 4, | ||
..wgpu::Limits::downlevel_defaults() | ||
}), | ||
) | ||
.run_async(|ctx| async move { | ||
ctx.device.push_error_scope(wgpu::ErrorFilter::Validation); | ||
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let _ = run_test(&ctx, &[0, 0, 0], true).await; | ||
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let error = pollster::block_on(ctx.device.pop_error_scope()); | ||
assert!(error.map_or(false, |error| { | ||
format!("{error}").contains("The current set ComputePipeline with '' label expects a BindGroup to be set at index 0") | ||
})); | ||
}); | ||
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async fn run_test( | ||
ctx: &TestingContext, | ||
num_workgroups: &[u32; 3], | ||
forget_to_set_bind_group: bool, | ||
) -> [u32; 3] { | ||
const SHADER_SRC: &str = " | ||
struct TestOffsetPc { | ||
inner: u32, | ||
} | ||
// `test_offset.inner` should always be 0; we test that resetting the push constant set by the validation code works properly. | ||
var<push_constant> test_offset: TestOffsetPc; | ||
@group(0) @binding(0) | ||
var<storage, read_write> out: array<u32, 3>; | ||
@compute @workgroup_size(1) | ||
fn main(@builtin(num_workgroups) num_workgroups: vec3<u32>, @builtin(workgroup_id) workgroup_id: vec3<u32>) { | ||
if (all(workgroup_id == vec3<u32>())) { | ||
out[0] = num_workgroups.x + test_offset.inner; | ||
out[1] = num_workgroups.y + test_offset.inner; | ||
out[2] = num_workgroups.z + test_offset.inner; | ||
} | ||
} | ||
"; | ||
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let module = ctx | ||
.device | ||
.create_shader_module(wgpu::ShaderModuleDescriptor { | ||
label: None, | ||
source: wgpu::ShaderSource::Wgsl(SHADER_SRC.into()), | ||
}); | ||
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let bgl = ctx | ||
.device | ||
.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { | ||
label: None, | ||
entries: &[wgpu::BindGroupLayoutEntry { | ||
binding: 0, | ||
visibility: wgt::ShaderStages::COMPUTE, | ||
ty: wgpu::BindingType::Buffer { | ||
ty: wgpu::BufferBindingType::Storage { read_only: false }, | ||
has_dynamic_offset: false, | ||
min_binding_size: None, | ||
}, | ||
count: None, | ||
}], | ||
}); | ||
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let layout = ctx | ||
.device | ||
.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { | ||
label: None, | ||
bind_group_layouts: &[&bgl], | ||
push_constant_ranges: &[wgt::PushConstantRange { | ||
stages: wgt::ShaderStages::COMPUTE, | ||
range: 0..4, | ||
}], | ||
}); | ||
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let pipeline = ctx | ||
.device | ||
.create_compute_pipeline(&wgpu::ComputePipelineDescriptor { | ||
label: None, | ||
layout: Some(&layout), | ||
module: &module, | ||
entry_point: "main", | ||
compilation_options: Default::default(), | ||
cache: None, | ||
}); | ||
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let out_buffer = ctx.device.create_buffer(&wgpu::BufferDescriptor { | ||
label: None, | ||
size: 12, | ||
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_SRC, | ||
mapped_at_creation: false, | ||
}); | ||
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let readback_buffer = ctx.device.create_buffer(&wgpu::BufferDescriptor { | ||
label: None, | ||
size: 12, | ||
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ, | ||
mapped_at_creation: false, | ||
}); | ||
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let bind_group = ctx.device.create_bind_group(&wgpu::BindGroupDescriptor { | ||
label: None, | ||
layout: &pipeline.get_bind_group_layout(0), | ||
entries: &[wgpu::BindGroupEntry { | ||
binding: 0, | ||
resource: out_buffer.as_entire_binding(), | ||
}], | ||
}); | ||
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let mut res = None; | ||
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for (indirect_offset, indirect_buffer_size) in [ | ||
// internal src buffer binding size will be buffer.size | ||
(0, 12), | ||
(4, 4 + 12), | ||
(4, 8 + 12), | ||
(256 * 2 - 4 - 12, 256 * 2 - 4), | ||
// internal src buffer binding size will be 256 * 2 + x | ||
(0, 256 * 2 * 2 + 4), | ||
(256, 256 * 2 * 2 + 8), | ||
(256 + 4, 256 * 2 * 2 + 12), | ||
(256 * 2 + 16, 256 * 2 * 2 + 16), | ||
(256 * 2 * 2, 256 * 2 * 2 + 32), | ||
(256 + 12, 256 * 2 * 2 + 64), | ||
] { | ||
let indirect_buffer = ctx.device.create_buffer(&wgpu::BufferDescriptor { | ||
label: None, | ||
size: indirect_buffer_size, | ||
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::INDIRECT, | ||
mapped_at_creation: false, | ||
}); | ||
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ctx.queue.write_buffer( | ||
&indirect_buffer, | ||
indirect_offset, | ||
bytemuck::bytes_of(num_workgroups), | ||
); | ||
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let mut encoder = ctx | ||
.device | ||
.create_command_encoder(&wgpu::CommandEncoderDescriptor::default()); | ||
{ | ||
let mut compute_pass = | ||
encoder.begin_compute_pass(&wgpu::ComputePassDescriptor::default()); | ||
compute_pass.set_pipeline(&pipeline); | ||
compute_pass.set_push_constants(0, &[0, 0, 0, 0]); | ||
if !forget_to_set_bind_group { | ||
compute_pass.set_bind_group(0, &bind_group, &[]); | ||
} | ||
compute_pass.dispatch_workgroups_indirect(&indirect_buffer, indirect_offset); | ||
} | ||
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encoder.copy_buffer_to_buffer(&out_buffer, 0, &readback_buffer, 0, 12); | ||
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ctx.queue.submit(Some(encoder.finish())); | ||
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readback_buffer | ||
.slice(..) | ||
.map_async(wgpu::MapMode::Read, |_| {}); | ||
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ctx.async_poll(wgpu::Maintain::wait()) | ||
.await | ||
.panic_on_timeout(); | ||
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let view = readback_buffer.slice(..).get_mapped_range(); | ||
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let current_res = *bytemuck::from_bytes(&view); | ||
drop(view); | ||
readback_buffer.unmap(); | ||
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if let Some(past_res) = res { | ||
assert_eq!(past_res, current_res); | ||
} else { | ||
res = Some(current_res); | ||
} | ||
} | ||
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res.unwrap() | ||
} |
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