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Tweak to compile and run on Crystal 0.19.4 #4

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@zatherz zatherz commented Nov 4, 2016

BREAKING CHANGE: you now have to use GL::VertexShader and GL::FragmentShader instead of GL::Shader.fragment or GL::Shader.vertex.

LibSOIL is now included as a submodule. Note: it points to my forked repo, so you'll probably need to modify it to point to the right repo after accepting the PR on LibSOIL (or just modify the makefile to work with the static lib and make it point to your repo).

BREAKING CHANGE: you now have to use GL::VertexShader and GL::FragmentShader instead of GL::Shader.fragment or GL::Shader.vertex.
LibSOIL is now included as a submodule.
@zatherz zatherz changed the title Tweak to compile on Crystal 0.19.4 Tweak to compile and run on Crystal 0.19.4 Nov 4, 2016
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