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When computing sinks, the cm1 shader was looping r from 0 to Br rather than to rows_per_thread. I must have copied this from the scalar path (where it is correct), and somehow it wasn't causing failures on current drivers.

When computing sinks, the cm1 shader was looping r from 0 to Br rather than
to rows_per_thread. I must have copied this from the scalar path (where it is
correct), and somehow it wasn't causing failures on current drivers.
@jeffbolznv jeffbolznv requested a review from 0cc4m as a code owner October 1, 2025 02:54
@github-actions github-actions bot added Vulkan Issues specific to the Vulkan backend ggml changes relating to the ggml tensor library for machine learning labels Oct 1, 2025
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