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Metamath in C++

mmpp stands for Metamath in C++. It is a library and a collection of tools for checking, writing and generating mathematical proofs in the Metamath format. For the moment it is very experimental and changing code, and probably also quite buggy! Also, you will probably not able to understand much of it if you do not already know what is Metamath and how it works, so in that case please go to the original Metamath site, which has a lot of nice introductory material.

Building mmpp

At the moment the codes support building on Linux, Windows and macOS. Most of the code is actually standard C++17, with a few multiplatform libraries. The few platform specific code is essentially concentrated in the file platform.cpp. If you want to add support for a new platform, you have to start from there.

That said, all main development happens on Linux, so in general that is expected to be supported better than the other platforms.

Beside the standard C++ library, the code depends on the Boost collection of libraries. If you use webmmpp you will also need libmicrohttpd and the TypeScript to JavaScript transpiler tsc. If you use the proving routines depending on Z3, you will also need libz3. In any case, you need qmake to generate the build script.

You can customize the build by editing the file mmpp.pro. At this point it is not possible to install mmpp: you need to run it from the source code checkout.

Linux

First you need to install the dependencies. On Debian-based systems this is usually as hard as giving this command to a terminal:

sudo apt-get install git build-essential libz3-dev libmicrohttpd-dev qt5-default libboost-all-dev node-typescript binutils-dev pkg-config

Other Linux distributions will require some similar command, depending on the distribution package manager. You need GCC version at least 7, which for Debian and Ubuntu was introduced respectively in buster and in artful. If your distribution is older than that and you cannot or do not want to upgrade, then I suggest to either use a virtual machine or a container, or to use an external repository; Ubuntu users can benefit from this PPA.

The dependency on binutils-dev, which was not mentioned above, is required only under Linux to create beautiful stack traces when there is some problem.

Then you create a new direcory for the build and run qmake and then make there:

git clone --recursive https://github.com/giomasce/mmpp.git
cd mmpp
mkdir build
cd build
qmake ..
make

This will create the main executable mmpp in the build directory.

Then, if you want to use webmmpp, you need to compile the JavaScript files:

cd ..  # Return to the source code root
tsc -p resources/static/ts

macOS

Installing all the dependencies is a bit more complicated here. This process was tested on pristine macOS Sierra and High Sierra systems. I have no idea of which level of compatibility to expect for previous versions.

First you have to install the Apple command line developer tools. The operating system automatically proposes you to do that if you try to use the compiler: if you open a terminal and give the command gcc, a dialog will open proposing you to install the command line developers tools. You just need to click "Install" and follow the dialogs. You do not need to install the whole XCode.

For all the other dependencies, I used Homebrew: you simply need to go to their website and copy and paste the installation command in a terminal, then follow the instructions. With brew installed, things are nearly as simple as with apt-get:

brew install z3 libmicrohttpd qt boost typescript

There is only a small catch: the qt package does not install binaries in any default path. If you want to use qmake directly, you need to add it manually to your terminal path:

echo 'export PATH="/usr/local/opt/qt/bin:$PATH"' >> $HOME/.bash_profile

Then you need to close and reopen the terminal (to use the new path) and you can use the same commands as Linux:

git clone --recursive https://github.com/giomasce/mmpp.git
cd mmpp
mkdir build
cd build
qmake ..
make

This will create the main executable mmpp in the build directory.

To compile the JavaScript files:

cd ..  # Return to the source code root
tsc -p resources/static/ts

Windows

This is unfortunately more complicated! I find installing things on Windows really unfriendly, and there is no shortcut like Homebrew on macOS: you really need a lot of time, manual downloads and clicks. And at times it is even complicated to understand which are the right clicks. This is how I managed to get mmpp to compile on Windows 8 and Windows 10, both on 64 bits, with Visual Studio Community 2017. I had also tried Windows 7, but could not get around an error when installing C++ runtime components.

First you have to download Visual Studio Community 2017 and run the installer. In the Visual Studio Installer program you need to install the following components: "Desktop development with C++", with at least the optional components "VC++ 2017 v141 toolset" and "Windows 10 SDK"; and "Node.js development". At the end of this long process you will have to restart the computer.

Then you have to download the Qt environment. Go to the website, choose the open source version and click your way through until you run the installer. Again select the open source version by not providing any account detail and install (together with Qt Creator, which is mandatory) "MSVC 2017 64-bit" for the most recent Qt version available (5.10.1 at the time of writing). However, avoid the preview versions, which might be unstable.

Going forth, you need to install Git. Well, technically speaking this is not really required, but it is comparatively easy and it has some advantages. As usual go to the website and execute the installer; you will be asked some strange questions about some behaviour of Git: you can always leave the default setting. You finally have all the development tools installed, congratulations! But the path is still long: we have to install library dependencies.

Let us continue with libmicrohttpd. Go to the website and download the binary Windows release, which in the form of a ZIP file. Extract the content of the archive and then copy the content of the directory x86_64/VS2017/Release-static in c:/libs (you will probably need to create the target directory first). Such directory is hardcoded in mmpp.pro, so if you want to choose another directory you have to update the file. Unfortunately I do not know of a standard library directory for Windows. So now c:/libs should contain libmicrohttpd.lib (the static library) and microhttpd.h (the header file).

Then there is Z3. Download the most recent version for Windows x64. Extract the content of the subdirectories bin and include directly in c:/libs (i.e., so that c:/libs directly contains libz3.lib, z3.h and the other files, not the directories bin and include).

Finally, you need to install Boost: from the website download page, reach the Windows builds download page. Select the latest Boost version, then download the installer for MSVC 14.1 (which is the actual version number of Visual C++ 2017) and for 64 bits processors. Click again the "Next" button until you reach the end. By default, Boost files are installed in c:/local/boost_VERSION_NUMBER, which is again hardcoded in mmpp.pro.

Ok, we are finally at the point where we can compile mmpp. Open Qt Creator from the Windows starter screen and click "New project". Then select "Import project" and "Git clone". Insert "https://github.com/giomasce/mmpp.git" as repository, mark the "Recursive" check and then wait for the clone to finish. If all the installation above went correctly, Qt Creator will automatically propose to configure the project with the "Desktop Qt MSVC2017 64 bit" kit, which you can accept. If it does not propore any kit, then probably you have to check that you installed all the development tools appropriately. Once the project is configured, you can build it via the "Build" menu. By default Qt Creator will build in "Debug" mode, which, as the name says, is useful for debugging, but it is rather slow. I suggest you to move to "Release" mode, except for when you really need to debug the program.

Even after having compiled mmpp, if you try to run it it will abort with an error saying that libz3.dll is not available. In order to make it available, you need to copy libz3.dll, msvcp110.dll, msvcr110.dll and vcomp110.dll from the Z3 archive (or from c:/libs) to the directory where the executable mmpp is situated.

To compile the JavaScript files, you need to open another (or use the same as before) terminal with VS2017 development tools and go to the directory where you checked out the repository content (by default this will be "mmpp" in your Documents directory), then give the command:

tsc -p resources/static/ts

If you are stuck with an old version of Internet Explorer, you might be unable to see anything in webmmpp, because on insufficient JavaScript compatibility. In that case it is advisable to install a more modern browser, like Firefox or Chrome.

Preparing theory data

For doing nearly anything with mmpp you will need a set.mm theory file to work with. While some parts of mmpp support generic Metamath files, most of it is designed to work with set.mm. Actually, many algorithms require some specific theorems that are not (yet) available in the standard set.mm, so I suggest to use my personal fork, which you can find here.

You have to put the downloaded file in the resources directory, retaining the name set.mm. The first run of mmpp will take some time to generate the cache for the LR parser and save it in the file set.mm.cache. Each subsequent run will reuse the same cache file, so the startup time will be much quicker (unless you modify set.mm in a way that invalidates the cache: in such case mmpp will automatically detect the need of rebuilding the cache, and this will take some time again).

Running mmpp

There are many different subcommands that you can execute when you run mmpp. If you run mmpp without any subcommand or with the subcommand help, it will list all the available subcomamnds. Most of them are actually experimental or do nothing useful. Here I present only those that can be at least something helpful to a casual user. Some subcommands might not be available if you disabled its dependencies in mmpp.pro before building.

Web MMPP (webmmpp)

This subcommand is currently the main development target inside mmpp: it aims to be a proving environment, similar in its philosophy to mmj2, but more powerful and eye candy (it is not, so far). It requires libmicrohttpd and the JavaScript files obtained by transpiling the TypeScript sources. When started, the program spawns a local webserver and opens a browser, which is then used as user interface (it communicates with mmpp via AJAX requests). All the heavy computations are still done in the mmpp process, but the JavaScript code handles all the frontend interface. See below for more information on how to use the interface.

Unificator (unificator)

A simple tool to search for propositions in the theory that unify to a given one. On each line you have to write the hypotheses and the thesis you want to search for, separated by the character "$". The program will reply with all the knowm propositions that unify to what you asked. For example:

|- ph $ |- ( ph -> ps ) $ |- ps
Found 1 matching assertions:
 * ax-mp: & |- ph & |- ( ph -> ps ) => |- ps
|- ( A = B -> A = B )
Found 1 matching assertions:
 * id: => |- ( ph -> ph )
|- 1 = 2
Found 0 matching assertions:

Verifier (verify and verify_adv)

Check that a Metamath theory file is correct. You have to specify the filename on the command line. If you use verify, than a simple correctness check will be ran. If you use verify_adv, then mmpp will not only check the correctness of the database, but will also test the proof compressions and decompression algorithms. This last test is mostly to test mmpp algorithms, than to check whether your files are correct.

Generalizable theorems (generalizable_theorems)

Search and list all theorems in the theory for which the proof actually proves a more general fact. Thus such theorems could be made more general for virtually no price. There are many resons for which a more specific form can be more desirable in some cases, so not all of them are to be considered bugs. However, it might be interesting to look for instances in which the excessive specificity is actually not wanted.

Substitution rules searcher (subst_search)

In set.mm it is expected that you can substitute a subformula for another formula, provided that they are equal. In order to implement this operation automatically, you need to know, for each syntax builder and each Metamath variable appearing in it, an inference rule that allows to bring an equality (or biimplication) outside of the syntax builder. Unfortunately the database is not complete, meaning that some of these inference rules are not proved. This program searchs automatically for them. Each possible substitution rule is searched in its three "distinguished" formats: as an actual inference rule (which is the weaker format), as an implication theorem and as a deduction rule. This command takes no arguments.

Resolver (resolver)

This is mostly useful when debugging mmpp: internally all Metamath symbols and labels are represented as numbers. During debugging it is often useful to understand which symbol or label corresponds to a certain number: the resolver tool is able to answer this type of queries (provided it works on the same theory file is the program being debugged, since otherwise the numbers change). You can pass on the command line any number of strings or numbers: for each of them the program will print the corresponding number or string, interpreting the input both as a symbol and as a label (while the Metmath specifications require that no symbol is equal to any label, internally in mmpp they use two independent numberings, so the same number can represent both a symbol and a label).

The Web MMPP interface

In the Web interface you can create a number of worksets, each of which is independent from the others and makes you able to work on proving a single theorem. The upper row of buttons in the interface lets you create a workset or access one already existing. The second row of buttons gives access to the various functionalities of the interface: you can load the set.mm database (without that, the workset is almost completely useless), destroy the workset (currently not implemented) or access the proof navigator or the proof editor.

The proof navigator just exposes an interface similar to those in the Metamath Proof Explorer site: you can type a label and ask to print its proof. If you click on the labels appearing in the proof, you will be redirected to their proof in turn. For the moment it does not do much more.

The proof editor is where the actual fun begins. You can edit a proof by creating a tree of steps, where each node logically follow from its children. As in mmj2, a node can be proved from its children by unification from a previously proved theorem or from an axiom. However, differently from mmj2, more complicated strategies can be implemented, which are then resolved to possibly many steps when the proof is generated. Each time a node or one of its chilren is modified, all the available proving strategies are launched in background on them: as soon as a strategy manages to find a proof, the node is marked as proved.

Editing the tree

You can create empty nodes at the top level with the button "Create node". Each node as a number of small buttons on its left; in their order:

  • The first button toggles the visibility of the children of the current node.

  • The second button toggles the visibility of the edit field.

  • The third button shows the children of the current node and hides in turn their children. This is helpful if you want to concentrate on a single step.

  • The fourth button create a new, empty children.

  • The fifth button destroys the node and all its children.

  • The sixth and seventh buttons move the node up and down among its siblings.

  • The eighth button permits to reparent a step as a child of any other step (not descending from it). First you press it (it is marked by the letter "R", as in "reparent"); all the "R" buttons becomes "H" (as in "here"), and you can choose any of it: the first step you clicked will be orphaned and reparented under the second one. You can cancel the operation by doing any other operation, or by clicking the "H" on the same node where you clicked the "R".

The last two buttons are not related to tree editing:

  • The "P" button generates a proof for the step; all the unproved children are considered hypotheses. The resulting proof is formatted in the Metamath language and written in the text area at the bottom of the page. You can copy and paste it wherever you want.

  • The "D" button generates a dump of the step and all its children. Currently this is the only way to save a proof when closing mmpp. Given the current stability of the program, or more precisely the lack thereof, it is advisable to do this frequently and copy the dump somewhere more stable, so you do not lose your work. You can also dump all the steps in the workset with the button "Dump whole tree". To restore a dump, copy it in the textarea at the bottom and click the button "Create node from dump". This is also the only current way to duplicate a subtree, which often comes in handy.

The content of a step can be edited by writing in the text field that appears when clicking the second button. During editing, the pretty printed version of the step is rendered on the right of the buttons. Also, the proof status is written in the rectangle with yellow background: if a proof is found for the node, then it writes the name of the proving strategy and possibly other data; if not, the work "searching" is written if some strategy is still searching for a proof, and "failed" if all of them have failed.

Available strategies

There are currently three available strategies:

  • Unif: This is the usual simple unification step, the basis of the Metamath language. The label will indicate the label of the user theorem (or axiom), and if you move the mouse over it a baloon will appear detailing the used substitution map.

  • Wff: The name is a bit of a misnomer, because of course this strategy is not able to prove general wffs. However, it is able to prove steps which follows from their children by purely propositional reasoning. The generated proof is, in general, much longer than the equivalent proof written by a human being; however, having this strategy at hands frees said human being from having to think too much about those that are usually considered technical details, enabling them to spend their mental resources on deeper thoughts.

  • Uct: This strategy tries to prove a step by repeatedly visiting and expanding a partial proof tree, in a manner similar to that described by Daniel Whalen in arXiv:1608.02644. However, the implementation is very incomplete at this point and there is no machine learning, so do not expect much from it; still, it might be able to save typing a couple of easy steps every now and then. The number appearing in the label of a proved step is the number of visits there it took to build a proof.

Internally there are two different algorithms implementing the Wff strategy: in any case, the formula to be proved is broken on its atoms (its minimal subformulae that are only joined by logic operations), so that it can be treated as a propositional formula. Then, the first (and oldest) algorithm evaluates it assigning every possible combination of the values true and false to its atoms. If all of such evaluations return true, then a proof can be devised for the original formula; such proof always has exponential length in the number of atoms. The second algorithm, which is the default at the moment, converts the formula to a Conjunctive Normal Form using Tseitin's algorithm and then uses a generic CNF solver (minisat, here) to find a proof (technically a refutation of its negation). The length of the generated proof depends by the ability of the CNF solver to find a short refutation: in general it cannot be expected to be less than exponential, but for many something better can be hoped.

More strategies can definitely be implemented to further simplify the proof editor's job. Although general theorem provers are notoriously difficult to write (at least if you want to know the answer before the Earth is swallowed by the Sun), there are many repetitive tasks in writing Metamath proofs, which are often much more easier then general theorems. By implementing more strategies, I believe that we will be able to write proofs much quickier.

How to contribute

However you want. Use GitHub pull requests, send me emails, patches, opinions, whatever. There are a lot of things to do, and even beside I see mmpp as an experiment playground. The nice thing of Metamath proof is that you can experiment with them without risk: if the final proof is validated by a good checker (not necessarily mmpp), it is good, irrelevant of how funny is the code that generated it.

There are not specific conding conventions. The only thing I ask you is to try to keep internal interfaces as clean and consistent as possible. If you find some inconsistency, please fix it, instead of writing one even worse. As a final suggestion, I use Qt Creator for working on C++ code. It looks nice and clean to me and it is multiplatform. If you use it, you can directly import the project in mmpp.pro and have virtually nothing to configure.

License

The code is copyright © 2016-2018 Giovanni Mascellani [email protected]. It is distributed under the terms of the General Public License, version 2 or later.

There are some exceptions: the files in the libs directory are external libraries; each of them has a header detailing their licensing status. Also, throughout the code there are small snippets taken from various sources, most notably StackOverflow. They are noted by comments that indicate their origin and their licensing status.

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