Skip to content

A rewrite of my old game MageQuestFX in C++ using raylib

Notifications You must be signed in to change notification settings

gk646/MageQuest-2.0

Repository files navigation

Disclaimer: This is my old private game project made public so others can learn from it and copy interesting ideas.

It was my first big C++ and suffered many code quality issues the biggest one:

  • its completely header only! (coming from Java it felt natural)

I stopped developing it at some point cause it got too cumbersome to work with. It hurts to see it not being completed but at least it can be useful for someone.

Looking back these are its coolest features:

  • Many UI Components (ScrollPane, TextField, ToolTip, ExpandableMenu, Inventory, TalentPanel ...)
  • Custom node-based questscript with parser (GOTO, KILL, SPEAK)
  • Fully fledged RPG system with attributes (40+), skills, talents, status effects and items
  • Save system with a sqlite database
  • Multiplayer support over steam

Apart from that there are some resources:

  • Quest script files with fully written quests with dialogue and decisions
  • Monster stats tables
  • Skill names, descriptions and attributes
  • Item Sets
  • Status Effects

I worked on this project for about 4 months


Mage Quest II

Mage Quest II is a rewrite of my old game Mage Quest in C++ using the raylib library.
To see the base features head over to the page of the first game.

Showcasing a bossfight:
IMAGE ALT TEXT

Showcasing UI, characters and abilities:
IMAGE ALT TEXT

New Features:

  • Engine overhaul
    • Fully adjustable framerate
    • Much better performance
    • Faster saving and loading through low-level of the sqlite3 API
    • Dynamic lighting with shaders
    • Post processing effects
  • Fully dynamic effects system
    • Both monsters and the player can be affected by DoT's, Buffs, Debuffs and have over 30 attributes -Steam integration
    • Full P2P multiplayer lobbies with up to 4 players over steam
    • full animation, projectile and enemy syncing
  • New Gameplay systems
    • New item effects like: Magic Shield,
    • Ingame time and full day night cycle
    • Improved diversity of enemy pathfinding
    • Improved attacks and behaviour
  • Largely improved CodeBase -Invented small scription language for quests / streamlined quest creation

Lines of Code: 15k Game Assets: around 10k

Progress: 90% of base game features ported

  • Talent window (will be reimagined)

About

A rewrite of my old game MageQuestFX in C++ using raylib

Topics

Resources

Stars

Watchers

Forks