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Unity set up for debugging triangulation issues within Triangle.Net

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triangle-net-debug

Unity set up for debugging triangulation issues within Triangle.Net.

Uses slightly modified verion of Triangle.net from this repo.

Use

example

The example scene contains a basic example triangulation setup.

Contour : MonoBehaviour

Collects the child objects within itself and generates a loop from them. Has utility functions for creating a TriangleNet.Geometry.Contour object for triangulation, as well.

If the hole flag is enabled, then the contour will be triangulated as a hole.

CreateMesh : MonoBehaviour

Collects all the contour objects within the scene and triangulates them into a single mesh.

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Unity set up for debugging triangulation issues within Triangle.Net

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