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glscene committed Dec 12, 2024
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55 changes: 55 additions & 0 deletions Help/GLXEngineTeam.txt
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GLXEngine Team
Developers and Contributors

===========================

Aaron Hochwimmer
Alan Rose
Alejandro Leon Escalera
Alexandre Hirzel
AlexVigo
Arvydas Juskevicius
Benjamin Rosseaux
Brian Johns
Burkhard Carstens
Da Stranger
Daniel Bartlett
Dave Kerr
Davor Slutej
Degiovani
Eric Grange
Eric Hardinge
Eric Pascual
Erick Schuitema
Gregory Bersegeay
Jerome Delauney
Joen A. Joensen
Joen Joensen
Ivan Lee Herring,
Kenneth Poulter
Leo Koptyaev
Lionel Reynaud
Lukasz Sokol
Marcus Oblak
Matheus Degiovani
Mattias Fagerlund
Mike Lischke
Nakayama Masanori
Nelson Chu
Pavel Vassiliev
Paul van Dinther
Phil Scadden
Philipp Pammler
Pierre Lemerle
Piotr Szturmaj
Rene Lindsay
Roshal Sasha
Rustam Asmandiarov
Sandor Domokos
Sergio Feitosa
Sternas Stefanos
Stuart Gooding
Uwe Raabe
YarUnderoaker
Zsolt Laky
Omar Reis
16 changes: 8 additions & 8 deletions Help/GXSysHelp/IntroGXS.txt
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GXScene is an OpenGL based 3D library for Delphi and C++Builder.
GLXEngine is an OpenGL based 3D library for Delphi and C++Builder.
It provides visual components and objects allowing description and effective rendering of 3D scenes.
GXScene is not only an OpenGL wrapper or utility library, but it's grown to become a set of founding classes
GLXEngine is not only an OpenGL wrapper or utility library, but it's grown to become a set of founding classes
for a generic 3D engine for the Rapid Application Development.
GXScene allows you to design and render 3D scenes quickly and without having to learn the intricacies of OpenGL:
if you know how to design a TForm, you'll easily master the basic operation of TGXScene.
GLXEngine allows you to design and render 3D scenes quickly and without having to learn the intricacies of OpenGL:
if you know how to design a TForm, you'll easily master the basic operation of TgxScene.
Make sure to checkout the introduction tutorial included in the help folder.
GXScene includes more than many components and a variety of founding classes.
GLXEngine includes more than many components and a variety of founding classes.
The library comes with a comfortable set of demos showcasing the ease of use and demonstrating RAD wasn't done
at the expense of CPU horsepower.
The GXScene Sound System allows positional 3D audio via low-level APIs like
The GLXEngine Sound System allows positional 3D audio via low-level APIs like
FMOD, BASS, OpenAL and WaveOut.
Advanced demos and samples could be found in the project directory GXScene\Examples.
Advanced demos and samples could be found in the project directory GLXEngine\Examples.
Some additional options for compiler are in GLScene.Defines.inc (activated/deactivated, all are inactive by default):
The option DEFINE Graphics32_SUPPORT controls support Alex Denissov's Graphics32 library
(http://www.graphics32.org), once activated will redirect assignments from TBitmap32 to TGLBitmap32.

GLXS Team
GLXEngine Team
2 changes: 1 addition & 1 deletion Help/GXSysHelp/ReadGXS.txt
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Expand Up @@ -3,7 +3,7 @@ The directory for PasDoc scripts
To generate GXSysHelp.chm you need to follow steps:
1.Download PasDoc program from https://github.com/pasdoc/pasdoc/releases/tag/snapshot and setup it.
2.Run the pasdoc_gui program and Open GXSysHelp.pds script
3.Click on the button Generate and create GXScene's help system files in HTML folder
3.Click on the button Generate and create GLXEngine's help system files in HTML folder
4.Download HTML Help Workshop 1.3 software from Microsoft site and setup it.
5.Run the hhw.exe program from C:\Program Files (x86)\HTML Help Workshop\
6.Open GXSysHelp.hhp project in ..GLScene\Help\GXSysHelp\HTML\ folder and compile it.
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5 changes: 4 additions & 1 deletion Packages/GLXEngine_DTRT.dproj
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Expand Up @@ -119,6 +119,7 @@
<VerInfo_Locale>1033</VerInfo_Locale>
<DCC_UsePackage>rtl;fmx;GXScene_GBE_DTRT;$(DCC_UsePackage)</DCC_UsePackage>
<DCC_UnitSearchPath>..\Source;..\Sourcex;$(DCC_UnitSearchPath)</DCC_UnitSearchPath>
<DCC_Description>GLXEngine</DCC_Description>
</PropertyGroup>
<PropertyGroup Condition="'$(Base_Win64)'!=''">
<DCC_UsePackage>rtl;fmx;GXScene_GBE_DTRT;$(DCC_UsePackage)</DCC_UsePackage>
Expand All @@ -128,6 +129,7 @@
<VerInfo_Keys>CompanyName=;FileDescription=$(MSBuildProjectName);FileVersion=1.0.0.0;InternalName=;LegalCopyright=;LegalTrademarks=;OriginalFilename=;ProgramID=com.embarcadero.$(MSBuildProjectName);ProductName=$(MSBuildProjectName);ProductVersion=1.0.0.0;Comments=</VerInfo_Keys>
<VerInfo_Locale>1033</VerInfo_Locale>
<DCC_UnitSearchPath>..\Source;..\Sourcex;$(DCC_UnitSearchPath)</DCC_UnitSearchPath>
<DCC_Description>GLXEngine</DCC_Description>
</PropertyGroup>
<PropertyGroup Condition="'$(Base_Win64x)'!=''">
<DCC_Namespace>Winapi;System.Win;Data.Win;Datasnap.Win;Web.Win;Soap.Win;Xml.Win;$(DCC_Namespace)</DCC_Namespace>
Expand All @@ -137,6 +139,7 @@
<VerInfo_Locale>1033</VerInfo_Locale>
<DCC_UnitSearchPath>..\Source;..\Sourcex;$(DCC_UnitSearchPath)</DCC_UnitSearchPath>
<DCC_UsePackage>GXScene_GBE_DTRT;$(DCC_UsePackage)</DCC_UsePackage>
<DCC_Description>GLXEngine</DCC_Description>
</PropertyGroup>
<PropertyGroup Condition="'$(Cfg_1)'!=''">
<DCC_Define>DEBUG;$(DCC_Define)</DCC_Define>
Expand All @@ -158,7 +161,7 @@
<PropertyGroup Condition="'$(Cfg_1_Win64)'!=''">
<VerInfo_IncludeVerInfo>true</VerInfo_IncludeVerInfo>
<VerInfo_Locale>1033</VerInfo_Locale>
<DCC_Description>GBE for FMX</DCC_Description>
<DCC_Description>GLXEngine</DCC_Description>
<DCC_BpiOutput>..\lib\$(Platform)</DCC_BpiOutput>
<DCC_HppOutput>..\include\$(Platform)</DCC_HppOutput>
<DCC_ObjOutput>..\lib\$(Platform)</DCC_ObjOutput>
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2 changes: 1 addition & 1 deletion Packages/GXScene_GBE_DTRT.dpk
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Expand Up @@ -25,7 +25,7 @@ package GXScene_GBE_DTRT;
{$IMAGEBASE $400000}
{$DEFINE DEBUG}
{$ENDIF IMPLICITBUILDING}
{$DESCRIPTION 'Composants 3D pour FMX'}
{$DESCRIPTION 'GXScene GBE'}
{$IMPLICITBUILD ON}

requires
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5 changes: 4 additions & 1 deletion Packages/GXScene_GBE_DTRT.dproj
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Expand Up @@ -119,6 +119,7 @@
<VerInfo_Locale>1033</VerInfo_Locale>
<DCC_UsePackage>rtl;fmx;$(DCC_UsePackage)</DCC_UsePackage>
<DCC_UnitSearchPath>..\Source;..\Sourcex;$(DCC_UnitSearchPath)</DCC_UnitSearchPath>
<DCC_Description>GXScene GBE</DCC_Description>
</PropertyGroup>
<PropertyGroup Condition="'$(Base_Win64)'!=''">
<DCC_UsePackage>rtl;fmx;$(DCC_UsePackage)</DCC_UsePackage>
Expand All @@ -128,6 +129,7 @@
<VerInfo_Keys>CompanyName=;FileDescription=$(MSBuildProjectName);FileVersion=1.0.0.0;InternalName=;LegalCopyright=;LegalTrademarks=;OriginalFilename=;ProgramID=com.embarcadero.$(MSBuildProjectName);ProductName=$(MSBuildProjectName);ProductVersion=1.0.0.0;Comments=</VerInfo_Keys>
<VerInfo_Locale>1033</VerInfo_Locale>
<DCC_UnitSearchPath>..\Source;..\Sourcex ;$(DCC_UnitSearchPath)</DCC_UnitSearchPath>
<DCC_Description>GXScene GBE</DCC_Description>
</PropertyGroup>
<PropertyGroup Condition="'$(Base_Win64x)'!=''">
<DCC_Namespace>Winapi;System.Win;Data.Win;Datasnap.Win;Web.Win;Soap.Win;Xml.Win;$(DCC_Namespace)</DCC_Namespace>
Expand All @@ -136,6 +138,7 @@
<VerInfo_Keys>CompanyName=;FileDescription=$(MSBuildProjectName);FileVersion=1.0.0.0;InternalName=;LegalCopyright=;LegalTrademarks=;OriginalFilename=;ProgramID=com.embarcadero.$(MSBuildProjectName);ProductName=$(MSBuildProjectName);ProductVersion=1.0.0.0;Comments=</VerInfo_Keys>
<VerInfo_Locale>1033</VerInfo_Locale>
<DCC_UnitSearchPath>..\Source;..\Sourcex;$(DCC_UnitSearchPath)</DCC_UnitSearchPath>
<DCC_Description>GXScene GBE</DCC_Description>
</PropertyGroup>
<PropertyGroup Condition="'$(Cfg_1)'!=''">
<DCC_Define>DEBUG;$(DCC_Define)</DCC_Define>
Expand All @@ -157,7 +160,7 @@
<PropertyGroup Condition="'$(Cfg_1_Win64)'!=''">
<VerInfo_IncludeVerInfo>true</VerInfo_IncludeVerInfo>
<VerInfo_Locale>1033</VerInfo_Locale>
<DCC_Description>GBE for FMX</DCC_Description>
<DCC_Description>GXScene GBE</DCC_Description>
<DCC_BpiOutput>..\lib\$(Platform)</DCC_BpiOutput>
<DCC_HppOutput>..\include\$(Platform)</DCC_HppOutput>
<DCC_ObjOutput>..\lib\$(Platform)</DCC_ObjOutput>
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