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GLXEngine Team | ||
Developers and Contributors | ||
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=========================== | ||
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Aaron Hochwimmer | ||
Alan Rose | ||
Alejandro Leon Escalera | ||
Alexandre Hirzel | ||
AlexVigo | ||
Arvydas Juskevicius | ||
Benjamin Rosseaux | ||
Brian Johns | ||
Burkhard Carstens | ||
Da Stranger | ||
Daniel Bartlett | ||
Dave Kerr | ||
Davor Slutej | ||
Degiovani | ||
Eric Grange | ||
Eric Hardinge | ||
Eric Pascual | ||
Erick Schuitema | ||
Gregory Bersegeay | ||
Jerome Delauney | ||
Joen A. Joensen | ||
Joen Joensen | ||
Ivan Lee Herring, | ||
Kenneth Poulter | ||
Leo Koptyaev | ||
Lionel Reynaud | ||
Lukasz Sokol | ||
Marcus Oblak | ||
Matheus Degiovani | ||
Mattias Fagerlund | ||
Mike Lischke | ||
Nakayama Masanori | ||
Nelson Chu | ||
Pavel Vassiliev | ||
Paul van Dinther | ||
Phil Scadden | ||
Philipp Pammler | ||
Pierre Lemerle | ||
Piotr Szturmaj | ||
Rene Lindsay | ||
Roshal Sasha | ||
Rustam Asmandiarov | ||
Sandor Domokos | ||
Sergio Feitosa | ||
Sternas Stefanos | ||
Stuart Gooding | ||
Uwe Raabe | ||
YarUnderoaker | ||
Zsolt Laky | ||
Omar Reis |
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GXScene is an OpenGL based 3D library for Delphi and C++Builder. | ||
GLXEngine is an OpenGL based 3D library for Delphi and C++Builder. | ||
It provides visual components and objects allowing description and effective rendering of 3D scenes. | ||
GXScene is not only an OpenGL wrapper or utility library, but it's grown to become a set of founding classes | ||
GLXEngine is not only an OpenGL wrapper or utility library, but it's grown to become a set of founding classes | ||
for a generic 3D engine for the Rapid Application Development. | ||
GXScene allows you to design and render 3D scenes quickly and without having to learn the intricacies of OpenGL: | ||
if you know how to design a TForm, you'll easily master the basic operation of TGXScene. | ||
GLXEngine allows you to design and render 3D scenes quickly and without having to learn the intricacies of OpenGL: | ||
if you know how to design a TForm, you'll easily master the basic operation of TgxScene. | ||
Make sure to checkout the introduction tutorial included in the help folder. | ||
GXScene includes more than many components and a variety of founding classes. | ||
GLXEngine includes more than many components and a variety of founding classes. | ||
The library comes with a comfortable set of demos showcasing the ease of use and demonstrating RAD wasn't done | ||
at the expense of CPU horsepower. | ||
The GXScene Sound System allows positional 3D audio via low-level APIs like | ||
The GLXEngine Sound System allows positional 3D audio via low-level APIs like | ||
FMOD, BASS, OpenAL and WaveOut. | ||
Advanced demos and samples could be found in the project directory GXScene\Examples. | ||
Advanced demos and samples could be found in the project directory GLXEngine\Examples. | ||
Some additional options for compiler are in GLScene.Defines.inc (activated/deactivated, all are inactive by default): | ||
The option DEFINE Graphics32_SUPPORT controls support Alex Denissov's Graphics32 library | ||
(http://www.graphics32.org), once activated will redirect assignments from TBitmap32 to TGLBitmap32. | ||
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GLXS Team | ||
GLXEngine Team |
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