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We're already using shorts for indices that fit in 2 bytes, but there are definitely cases where all of the indices for a given accessor could fit within 1 byte (if they're <= 255). This PR updates our export methods to put indices into buffers as bytes when appropriate.
To help facilitate this, we create a
GLTFIndexExportOption
enum, each of which contains a binary format character, glTF component type, and maximum value. We then use these export option values for relevant glTF utility methods.